Rust Data LabData lab · live
Live readings Servers11,694 Players65,057 Populated3,474 Fresh wipes · 3h116 Sampled every 5 min

Element card · group Modded · atomic number 4,615, its rank

MAD Island ~ [Offline Protection | Raidable Bases | Convoy]

Online NA 66.51.99.70:28075 checked 10m ago

monthly wipes moddedoxidepremium
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,615top 21% · #789 in NA
Last wipe26d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5212:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 21% of all ranked servers, top 42% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 36d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 30 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW26d ago 8 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?

The map on MAD Island ~ [Offline Protection | Raidable Bases | Convoy] is procedural at size 4,250 with seed 152802992, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is MAD Island ~ [Offline Protection | Raidable Bases | Convoy] configured, and what rules apply?

No gather rate appears in the name of MAD Island ~ [Offline Protection | Raidable Bases | Convoy]. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. This server is premium only. VAC is on, Valve's anti-cheat.

Server facts

Which location is MAD Island ~ [Offline Protection | Raidable Bases | Convoy] based in?

The NA tag is how MAD Island ~ [Offline Protection | Raidable Bases | Convoy] lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 66.51.99.70:28075.

What Rust version does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] currently run?

Rust network protocol 2635 and build 168909 on Linux is what MAD Island ~ [Offline Protection | Raidable Bases | Convoy] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] stay up, and how reliable is its uptime?

At the moment, MAD Island ~ [Offline Protection | Raidable Bases | Convoy] is online. About 23 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] hold a steady performance?

In the last 48 hours, it averaged 15 server fps, with a low of 5. The maximum entity count was 149,020, covering buildings, deployables and all else in the world. The highest memory usage was 4,303 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] wipe, and how often?

Once a month is all MAD Island ~ [Offline Protection | Raidable Bases | Convoy] wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 26 days 17 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

How does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 8 players. Peak numbers on the latest wipe came 30 hours in.

Lists and tags

How should you read the tags on MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?

These are the tags MAD Island ~ [Offline Protection | Raidable Bases | Convoy] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^q (Premium): This server is premium only; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): In the browser it sits under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] come up?

You will find MAD Island ~ [Offline Protection | Raidable Bases | Convoy] on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What position does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] hold among Rust servers?

MAD Island ~ [Offline Protection | Raidable Bases | Convoy] is #4,615 on seven-day player hours, #789 in North America, and in the top 21% of all ranked servers.

How many players does MAD Island ~ [Offline Protection | Raidable Bases | Convoy] have at the moment?

Of 50 slots, 0 are taken on MAD Island ~ [Offline Protection | Raidable Bases | Convoy] right now. Averaged over the past week: 0 players, peaking at 4. Peak time in the past 48 hours: 12:00 UTC, when the average was 2 players.

How to join

What is the way to join MAD Island ~ [Offline Protection | Raidable Bases | Convoy]?

Open the console with F1 in Rust and type client.connect 66.51.99.70:28075. The Launch Rust button on this page does the same job through Steam. This server is premium only. You can find its website at https://discord.com/invite/4CwkDkymsq.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,^q,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^q
Premium This server is premium only.
^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.