Rust Data LabData lab · live
Live readings Servers11,774 Players63,914 Populated3,541 Fresh wipes · 3h131 Sampled every 5 min

Element card · group PvE · atomic number 9,624, its rank

General Confusion Zombie PvE

Online NA 66.51.99.71:28070 checked 9m ago

quad monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,624top 43% · #1262 in NA
Last wipe26d agomonthly schedule
Next wipe8d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 43% of all ranked servers, top 67% in NA, and #480 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 8d 20hThu 5 Nov, 19:00 UTCFW
  2. 36d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Reforged Hybri… 33
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  2. 2 Ba BattleZone.gg … 4
    BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab NA · quad · monthly · 4 on average 4/ 50
  3. 3 Ex [US] Exotic Ha… 6
    [US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecay NA · quad · monthly · 4 on average 6/ 250
  4. 4 Ba Bates Legend -… 1
    Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average 1/ 50
  5. 5 Ka Kapco411 Merce… 2
    Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| NA · quad · 4x · monthly · 1 on average 2/ 100
  6. 6 Ru [US] RustEZ Sc… 53
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 52 on average 53/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on General Confusion Zombie PvE?

The map on General Confusion Zombie PvE is procedural at size 4,500 with seed 8858929, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on General Confusion Zombie PvE?

No gather rate appears in the name of General Confusion Zombie PvE. The group cap is 4 players (quad). pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does General Confusion Zombie PvE sit?

The NA tag is how General Confusion Zombie PvE lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 66.51.99.71:28070.

Which Rust version is General Confusion Zombie PvE on?

Rust network protocol 2635 and build 168909 on Linux is what General Confusion Zombie PvE uses. The protocol must match for you to join; Steam will update your game.

How reliably does General Confusion Zombie PvE stay online?

Right now, General Confusion Zombie PvE is reachable. The uptime it reports suggests it restarted roughly 16 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Does General Confusion Zombie PvE hold a steady performance?

In the last 48 hours, it averaged 6 server fps, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 119,990 entities. The highest memory usage was 3,949 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on General Confusion Zombie PvE?

The only wipe on General Confusion Zombie PvE is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 26 days 4 hours ago. A monthly wipe schedule is what its tags publish.

How does General Confusion Zombie PvE look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 16 hours after it began.

Where it appears

How should you read the tags on General Confusion Zombie PvE?

The game's server browser reads the tags General Confusion Zombie PvE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): Player slots: 75; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does General Confusion Zombie PvE appear in?

These themed Rust Data Lab lists carry General Confusion Zombie PvE: Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Population

How does General Confusion Zombie PvE compare with other servers in the rankings?

Player hours for the past seven days give General Confusion Zombie PvE #9,624, #1,262 in North America, and a place in the top 43% of ranked servers. In the quad category it ranks #480.

How full is General Confusion Zombie PvE right now?

At the moment General Confusion Zombie PvE has 0 of its 75 slots filled. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 23:00 UTC, at 1 players.

How to join

What is the way to join General Confusion Zombie PvE?

In Rust, press F1 and enter client.connect 66.51.99.71:28070. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players Player slots: 75.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.