Rust Data LabData lab · live
Live readings Servers11,670 Players57,098 Populated3,402 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Modded · atomic number 6,558, its rank

USP SYCA PVE US

Online NA 66.51.99.78:28030 checked 13m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,558top 29% · #1038 in NA
Last wipe25d agomonthly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

usual gap1.1 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 8d 8hThu 5 Nov, 19:00 UTCFW
  2. 36d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:49 UTC25d ago 0 – running 0
Fri 2 Oct, 01:55 UTC26d ago 0 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 He Hempville 420 … 7
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  3. 3 Ma Made in Quebec… 4
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  4. 4 Pi Pine Hosting -… 0
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  5. 5 Te Testing Grounds 0
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  6. 6 Ap Apocrypha-Linu… 3
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Quick answers

from the figures on this page

Settings and map

What map is in play on USP SYCA PVE US?

A procedural map of size 4,500 with seed 722508191 runs on USP SYCA PVE US, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has USP SYCA PVE US set, and what settings are in force?

Nothing in the name of USP SYCA PVE US gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts USP SYCA PVE US?

The NA tag is how USP SYCA PVE US lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 66.51.99.78:28030 is the address it uses.

What Rust version does USP SYCA PVE US currently run?

Rust network protocol 2635 and build 168909 on Linux is what USP SYCA PVE US uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does USP SYCA PVE US stay online?

At the moment, USP SYCA PVE US is online. About 5 days 3 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Is USP SYCA PVE US known for smooth running?

In the last 48 hours, it averaged 12 server fps, with a low of 5. The maximum entity count was 125,764, covering buildings, deployables and all else in the world. Memory use peaked at 4,647 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does USP SYCA PVE US wipe, and how often?

The only wipe on USP SYCA PVE US is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 25 days 6 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on USP SYCA PVE US involve?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags USP SYCA PVE US carries?

The game's server browser reads the tags USP SYCA PVE US publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does USP SYCA PVE US appear in?

These themed Rust Data Lab lists carry USP SYCA PVE US: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What position does USP SYCA PVE US hold among Rust servers?

USP SYCA PVE US is #6,558 on seven-day player hours, #1,038 in North America, and in the top 29% of all ranked servers.

How full is USP SYCA PVE US right now?

USP SYCA PVE US currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.

Connection

What steps get you onto USP SYCA PVE US?

You can connect by pressing F1 in Rust and entering client.connect 66.51.99.78:28030, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.