Element card · group Modded · atomic number 6,558, its rank
USP SYCA PVE US
Online NA 66.51.99.78:28030 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 29% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:49 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 01:55 UTC26d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on USP SYCA PVE US?
A procedural map of size 4,500 with seed 722508191 runs on USP SYCA PVE US, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has USP SYCA PVE US set, and what settings are in force?
Nothing in the name of USP SYCA PVE US gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
What region hosts USP SYCA PVE US?
The NA tag is how USP SYCA PVE US lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 66.51.99.78:28030 is the address it uses.
What Rust version does USP SYCA PVE US currently run?
Rust network protocol 2635 and build 168909 on Linux is what USP SYCA PVE US uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does USP SYCA PVE US stay online?
At the moment, USP SYCA PVE US is online. About 5 days 3 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
Is USP SYCA PVE US known for smooth running?
In the last 48 hours, it averaged 12 server fps, with a low of 5. The maximum entity count was 125,764, covering buildings, deployables and all else in the world. Memory use peaked at 4,647 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
When does USP SYCA PVE US wipe, and how often?
The only wipe on USP SYCA PVE US is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 25 days 6 hours ago. Its tags set out a wipe schedule of once a month.
What does a typical wipe day on USP SYCA PVE US involve?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Tags, lists
What should you understand from the tags USP SYCA PVE US carries?
The game's server browser reads the tags USP SYCA PVE US publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does USP SYCA PVE US appear in?
These themed Rust Data Lab lists carry USP SYCA PVE US: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
What position does USP SYCA PVE US hold among Rust servers?
USP SYCA PVE US is #6,558 on seven-day player hours, #1,038 in North America, and in the top 29% of all ranked servers.
How full is USP SYCA PVE US right now?
USP SYCA PVE US currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.
Connection
What steps get you onto USP SYCA PVE US?
You can connect by pressing F1 in Rust and entering client.connect 66.51.99.78:28030, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
