Element card · group Modded · atomic number 7,092, its rank
Hell Yeah PVE+
Online 72.208.115.154:20015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Hell Yeah PVE+?
A procedural map of size 4,500 with seed 696969 runs on Hell Yeah PVE+, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Hell Yeah PVE+ set, and what settings are in force?
The name of Hell Yeah PVE+ carries no gather rate. Groups top out at 100 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts Hell Yeah PVE+?
There is no region on record for Hell Yeah PVE+. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 72.208.115.154:20015.
On what Rust version does Hell Yeah PVE+ operate?
Rust network protocol 2635 and build 168909 on Linux is what Hell Yeah PVE+ uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Hell Yeah PVE+ stay up, and how reliable is its uptime?
Hell Yeah PVE+ is live as of now. About 36 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is Hell Yeah PVE+ known for smooth running?
The last 48 hours show an average of 97 server fps and a minimum of 52. The entity count reached 143,770, including buildings, deployables and all other world items. Up to 5,148 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on Hell Yeah PVE+, and at what time?
The only wipe on Hell Yeah PVE+ is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 9 hours ago. Its tags set out a wipe schedule of once a month.
What does a typical wipe day on Hell Yeah PVE+ involve?
At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.
Lists and tags
Which meanings sit behind the tags on Hell Yeah PVE+?
These are the tags Hell Yeah PVE+ makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts100 (Group limit): Teams cap at 100 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Hell Yeah PVE+ appear in?
These themed Rust Data Lab lists carry Hell Yeah PVE+: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, where does Hell Yeah PVE+ place?
Hell Yeah PVE+ sits at #7,092 for seven-day player hours, placing it in the top 32% of ranked servers.
What does the current player count on Hell Yeah PVE+ tell you?
At the moment Hell Yeah PVE+ has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 02:00 UTC, averaging 2 players.
Connection
What steps get you onto Hell Yeah PVE+?
You can connect by pressing F1 in Rust and entering client.connect 72.208.115.154:20015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
