Rust Data LabData lab · live
Live readings Servers11,705 Players41,937 Populated3,034 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 7,525, its rank

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]

Online 74.208.23.165:28045 checked 10m ago

10x monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,525top 34%
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs a procedural map of size 4,500 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] set, and what settings are in force?

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] carries a 10x gather rate, as its name states. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sit?

The name of [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] points to North America, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 74.208.23.165:28045.

What Rust version does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] currently run?

Rust network protocol 2635 and build 168909 on Windows is what [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] uses. The protocol must match for you to join; Steam will update your game.

How reliably does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] stay online?

At the moment, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is online. According to the uptime it reports, the last restart was about 13 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] known for smooth running?

In the last 48 hours, it averaged 16 server fps, with a low of 10. The maximum entity count was 152,611, covering buildings, deployables and all else in the world. Memory use peaked at 4,366 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] wipe, and how often?

Wiping once a month with the force wipe is what [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 7 hours ago. Wipes monthly, according to the schedule in its tags.

On [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 3 players. 8 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] carries?

The game's server browser reads the tags [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] come up?

The Rust Data Lab lists that include [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] are: 10x Rust servers, counted live, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Player numbers

Against other Rust servers, where does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] place?

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sits at #7,525 for seven-day player hours, placing it in the top 34% of ranked servers.

How many players does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] have at the moment?

At the moment [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 22:00 UTC, at 1 players.

Connection

How can you connect to [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

In Rust, press F1 and enter client.connect 74.208.23.165:28045. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://web.fluxer.app/invite/LTRumBFX.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.