Element card · group PvE · atomic number 5,839, its rank
[QC] WILL 2026 PVE
Online 75.154.161.94:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:17 UTC15h ago | – | – | running | 0 |
| Thu 1 Oct, 19:51 UTC FW26d ago | 2 | halved by day 11 | 26 days | 0 |
| Tue 29 Sep, 23:14 UTC28d ago | 2 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [QC] WILL 2026 PVE?
The map on [QC] WILL 2026 PVE is procedural at size 5,000 with seed 753808557, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.
How is [QC] WILL 2026 PVE configured, and what rules apply?
The name of [QC] WILL 2026 PVE carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
What region hosts [QC] WILL 2026 PVE?
There is no region on record for [QC] WILL 2026 PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 75.154.161.94:28015 is the address it uses.
Which Rust version is [QC] WILL 2026 PVE on?
Rust network protocol 2635 and build 168909 on Windows is what [QC] WILL 2026 PVE uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is [QC] WILL 2026 PVE for staying online?
At the moment, [QC] WILL 2026 PVE is online. According to the uptime it reports, the last restart was about 9 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is [QC] WILL 2026 PVE known for smooth running?
In the last 48 hours, it averaged 100 server fps, with a low of 16. Buildings, deployables and everything else in the world added up to as many as 152,002 entities. Up to 5,360 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on [QC] WILL 2026 PVE?
With no fixed rhythm, [QC] WILL 2026 PVE wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 hours ago.
What does a typical wipe day on [QC] WILL 2026 PVE involve?
At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 4 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 11.
Where it appears
How should you read the tags on [QC] WILL 2026 PVE?
These are the tags [QC] WILL 2026 PVE makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [QC] WILL 2026 PVE come up?
The Rust Data Lab lists that include [QC] WILL 2026 PVE are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, where does [QC] WILL 2026 PVE place?
The seven-day player-hours table has [QC] WILL 2026 PVE at #5,839, in the top 26% of ranked servers.
How many players does [QC] WILL 2026 PVE have at the moment?
Of 50 slots, 0 are taken on [QC] WILL 2026 PVE right now. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.
How to join
How can you connect to [QC] WILL 2026 PVE?
You can connect by pressing F1 in Rust and entering client.connect 75.154.161.94:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.