Rust Data LabData lab · live
Live readings Servers11,670 Players57,098 Populated3,402 Fresh wipes · 3h99 Sampled every 5 min

Element card · group PvE · atomic number 5,839, its rank

[QC] WILL 2026 PVE

Online 75.154.161.94:28015 checked 13m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,839top 26%
Last wipe14h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5211:0020:0005:0015:0000:0009:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020011:0020:0005:0015:0000:0009:00Wiped Tue 27 Oct, 19:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC15h ago – – running 0
Thu 1 Oct, 19:51 UTC FW26d ago 2 halved by day 11 26 days 0
Tue 29 Sep, 23:14 UTC28d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 50
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 50/ 2,000
  2. 2 Br [EU] Brits PvE… 166
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 236 on average 166/ 2,000
  3. 3 Ch Chrayntopia ♡ … 26
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 100 on average 26/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 86
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 86/ 200
  5. 5 Tr TRAVELER PVE [… 42
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 52 on average 42/ 100
  6. 6 Re [PvE] Relic | … 26
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 52 on average 26/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on [QC] WILL 2026 PVE?

The map on [QC] WILL 2026 PVE is procedural at size 5,000 with seed 753808557, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is [QC] WILL 2026 PVE configured, and what rules apply?

The name of [QC] WILL 2026 PVE carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts [QC] WILL 2026 PVE?

There is no region on record for [QC] WILL 2026 PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 75.154.161.94:28015 is the address it uses.

Which Rust version is [QC] WILL 2026 PVE on?

Rust network protocol 2635 and build 168909 on Windows is what [QC] WILL 2026 PVE uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [QC] WILL 2026 PVE for staying online?

At the moment, [QC] WILL 2026 PVE is online. According to the uptime it reports, the last restart was about 9 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is [QC] WILL 2026 PVE known for smooth running?

In the last 48 hours, it averaged 100 server fps, with a low of 16. Buildings, deployables and everything else in the world added up to as many as 152,002 entities. Up to 5,360 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on [QC] WILL 2026 PVE?

With no fixed rhythm, [QC] WILL 2026 PVE wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 hours ago.

What does a typical wipe day on [QC] WILL 2026 PVE involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 4 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 11.

Where it appears

How should you read the tags on [QC] WILL 2026 PVE?

These are the tags [QC] WILL 2026 PVE makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [QC] WILL 2026 PVE come up?

The Rust Data Lab lists that include [QC] WILL 2026 PVE are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does [QC] WILL 2026 PVE place?

The seven-day player-hours table has [QC] WILL 2026 PVE at #5,839, in the top 26% of ranked servers.

How many players does [QC] WILL 2026 PVE have at the moment?

Of 50 slots, 0 are taken on [QC] WILL 2026 PVE right now. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.

How to join

How can you connect to [QC] WILL 2026 PVE?

You can connect by pressing F1 in Rust and entering client.connect 75.154.161.94:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.