Rust Data LabData lab · live
Live readings Servers11,799 Players79,295 Populated3,786 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 15,379, its rank

DutchEmpire 2x fun events

Offline 77.169.47.191:28015 checked 8d ago

2x teams off moddedoxidehardcore
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,379top 70%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What settings and rules apply on DutchEmpire 2x fun events?

According to its name, DutchEmpire 2x fun events runs 2x gather. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

Which location is DutchEmpire 2x fun events based in?

Nothing about a region is published by DutchEmpire 2x fun events. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 77.169.47.191:28015.

On what Rust version does DutchEmpire 2x fun events operate?

Rust network protocol 2633 and build 165217 on Windows is what DutchEmpire 2x fun events uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does DutchEmpire 2x fun events stay up, and how reliable is its uptime?

Right now DutchEmpire 2x fun events is offline, with its last appearance 8 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 October 2026.

Wipes and resets

When does DutchEmpire 2x fun events wipe, and how often?

Too few wipes are on record for DutchEmpire 2x fun events to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 37 days 22 hours ago the current world was made.

Where it appears

What should you understand from the tags DutchEmpire 2x fun events carries?

The game's server browser reads the tags DutchEmpire 2x fun events publishes, which are gmhardcore (Game mode): Hardcore rules make this a tougher mode; mp100 (Max players): Player slots: 100; ts0 (Group limit): Team play is disabled; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does DutchEmpire 2x fun events appear in?

The Rust Data Lab lists that include DutchEmpire 2x fun events are: 2x gather rate servers and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Gather rate: 2x.

Player counts

Against other Rust servers, where does DutchEmpire 2x fun events place?

The seven-day player-hours table has DutchEmpire 2x fun events at #15,379, in the top 70% of ranked servers.

How full is DutchEmpire 2x fun events right now?

No live signal from DutchEmpire 2x fun events right now, which was last seen 8 days 4 hours ago.

How to join

What is the way to join DutchEmpire 2x fun events?

You can connect by pressing F1 in Rust and entering client.connect 77.169.47.191:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmhardcore,cs165217,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules make this a tougher mode.
mp100
Max players Player slots: 100.
ts0
Group limit Team play is disabled.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.