Rust Data LabData lab · live
Live readings Servers11,791 Players65,961 Populated3,606 Fresh wipes · 3h126 Sampled every 5 min

Element card · group Community · atomic number 13,885, its rank

My Server Name

Offline 77.220.50.6:28015 checked 24d ago

teams off hardcore
Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#13,885top 61%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 08:22 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Reddit.com/r/P… 12
    Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 12/ 200
  2. 2 Fa [EU] Facepunch… 4
    [EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average 4/ 400
  3. 3 Ru Rustopia.gg - … 4
    Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 4/ 75
  4. 4 Fa [US East] Face… 2
    [US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 2/ 400
  5. 5 Ru Rustafied.com … 2
    Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 2/ 100
  6. 6 Ru Rusticated.com… 3
    Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 3/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on My Server Name?

The map on My Server Name is procedural, made by the game.

What settings and rules apply on My Server Name?

The name of My Server Name carries no gather rate. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is My Server Name based in?

Nothing about a region is published by My Server Name. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 77.220.50.6:28015 is the address it uses.

What Rust version does My Server Name currently run?

On Windows, My Server Name is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Server Name stay up, and how reliable is its uptime?

Right now My Server Name is offline, with its last appearance 24 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 3 October 2026.

Wipe days

When does My Server Name wipe, and how often?

The record holds too few of My Server Name's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 13 hours ago the current world was made.

On My Server Name, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on My Server Name?

gmhardcore (Game mode): A harsher ruleset, hardcore; mp500 (Max players): 500 is the slot count; ts0 (Group limit): There is no team system here; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list My Server Name publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Server Name come up?

These themed Rust Data Lab lists carry My Server Name: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Player counts

What position does My Server Name hold among Rust servers?

The seven-day player-hours table has My Server Name at #13,885, in the top 61% of ranked servers.

How full is My Server Name right now?

My Server Name is offline at the moment; the last sighting was 24 days 12 hours ago.

Connection

What is the way to join My Server Name?

In Rust, press F1 and enter client.connect 77.220.50.6:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmhardcore,cs166652,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp500
Max players 500 is the slot count.
ts0
Group limit There is no team system here.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.