Element card · group PvE
Local Rust Custom Map Test
Offline 77.73.135.51:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is Local Rust Custom Map Test configured, and what rules apply?
No gather rate appears in the name of Local Rust Custom Map Test. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Local Rust Custom Map Test sit?
Nothing about a region is published by Local Rust Custom Map Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 77.73.135.51:28015 is the address it uses.
Which Rust version is Local Rust Custom Map Test on?
On Windows, Local Rust Custom Map Test is running Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.
How reliably does Local Rust Custom Map Test stay online?
Local Rust Custom Map Test is not online at the moment; the last sighting was 46 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe schedule
When does Local Rust Custom Map Test wipe, and how often?
Local Rust Custom Map Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 47 days 17 hours ago.
Tags, lists
What should you understand from the tags Local Rust Custom Map Test carries?
These are the tags Local Rust Custom Map Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): It runs build 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Local Rust Custom Map Test appear in?
You will find Local Rust Custom Map Test on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the current player count on Local Rust Custom Map Test tell you?
No live signal from Local Rust Custom Map Test right now, which was last seen 46 days 16 hours ago.
Getting on
What steps get you onto Local Rust Custom Map Test?
Open the console with F1 in Rust and type client.connect 77.73.135.51:28015. The Launch Rust button on this page does the same job through Steam.