Rust Data LabData lab · live
Live readings Servers11,703 Players41,069 Populated3,025 Fresh wipes · 3h98 Sampled every 5 min

Element card · group PvE · atomic number 3,004, its rank

Vanilla PvE, but...

Online 78.29.13.139:28015 checked 9m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 13 0% full Room to join
7-day average1peak 7
Rank · atomic number#3,004top 13%
Last wipe13d agobiweekly schedule
Next wipe15hThu 29 Oct, 16:45 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246802:0010:0018:0002:0010:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0010:0018:0002:0010:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:45 UTC, in 15h. Its biweekly schedule tag · low confidence

usual gap12 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 15hThu 29 Oct, 16:45 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 14d 15hThu 12 Nov, 16:45 UTC
  4. 28d 15hThu 26 Nov, 16:45 UTC
  5. 35d 17hThu 3 Dec, 19:00 UTCFW
  6. 42d 15hThu 10 Dec, 16:45 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctMon 21 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:45 UTC13d ago 11 – running 0
Thu 1 Oct, 17:48 UTC FW27d ago 9+1 queue halved by day 4 14 days 0
Mon 21 Sep, 17:51 UTC37d ago 10 halved by day 3 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 309
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 249 on average 309/ 2,000
  2. 2 Br [EU] Brits PvE… 131
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 240 on average 131/ 2,000
  3. 3 Ch Chrayntopia ♡ … 178
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average 178/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 28
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 28/ 200
  5. 5 Tr TRAVELER PVE [… 11
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 11/ 100
  6. 6 Ru Rust Empires -… 53
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 49 on average 53/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on Vanilla PvE, but...?

A procedural map of size 4,500 with seed 27051999 runs on Vanilla PvE, but..., generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Vanilla PvE, but...?

No gather rate appears in the name of Vanilla PvE, but.... With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts Vanilla PvE, but...?

Nothing about a region is published by Vanilla PvE, but.... What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 78.29.13.139:28015.

On what Rust version does Vanilla PvE, but... operate?

Rust network protocol 2635 and build 168909 on Windows is what Vanilla PvE, but... uses. The protocol must match for you to join; Steam will update your game.

How dependable is Vanilla PvE, but... for staying online?

Right now, Vanilla PvE, but... is reachable. The uptime it reports suggests it restarted roughly 8 hours ago. For the last 7 full days, 162 of 168 hours were online, giving 96% uptime. The first sighting by Rust Data Lab was on 21 September 2026.

How well does Vanilla PvE, but... perform?

The last 48 hours show an average of 114 server fps and a minimum of 79. The entity count reached 137,863, including buildings, deployables and all other world items. Up to 4,196 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Vanilla PvE, but...?

Its tag guides the prediction, since Vanilla PvE, but...'s record holds too few wipes to confirm a schedule. The wipe after this one is due on Thursday 29 October at 16:45 UTC. 13 days 8 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

How does Vanilla PvE, but... look on the day of a wipe?

At their busiest, recent wipes averaged 10 players. Peak numbers on the latest wipe came 47 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.5.

Lists and tags

How should you read the tags on Vanilla PvE, but...?

These are the tags Vanilla PvE, but... makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp13 (Max players): It has 13 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Vanilla PvE, but... appear in?

The Rust Data Lab lists that include Vanilla PvE, but... are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

How does Vanilla PvE, but... compare with other servers in the rankings?

The seven-day player-hours table has Vanilla PvE, but... at #3,004, in the top 13% of ranked servers.

What does the current player count on Vanilla PvE, but... tell you?

Of 13 slots, 0 are taken on Vanilla PvE, but... right now. The week's figures average 1 players and top out at 7. The busiest point in the last 48 hours came at 16:00 UTC, averaging 5 players.

Getting on

What is the way to join Vanilla PvE, but...?

Open the console with F1 in Rust and type client.connect 78.29.13.139:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/khgSbbBgEW.

Server tags

what each one means

Published as mp13,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp13
Max players It has 13 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.