Rust Data LabData lab · live
Live readings Servers11,736 Players70,701 Populated3,622 Fresh wipes · 3h133 Sampled every 5 min

Element card · group PvE · atomic number 15,140, its rank

[VSFF]SagullCove

Offline 78.71.217.65:28019 checked 12d ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 32 0% full Room to join
7-day average0peak –
Rank · atomic number#15,140top 70%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 13 OctThu 17 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:30 UTC15d ago 0 – running 0
Thu 17 Sep, 21:19 UTC40d ago 1 halved by day 2 25.5 days 0
Thu 17 Sep, 13:45 UTC40d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Br [EU] Brits PvE… 204
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 236 on average 204/ 2,000
  3. 3 Ch Chrayntopia ♡ … 37
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 101 on average 37/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 116
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 116/ 200
  5. 5 Tr TRAVELER PVE [… 56
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 52 on average 56/ 100
  6. 6 Re [PvE] Relic | … 28
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 52 on average 28/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on [VSFF]SagullCove?

[VSFF]SagullCove runs a procedural map of size 5,000 with seed 186098361; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has [VSFF]SagullCove set, and what settings are in force?

The name of [VSFF]SagullCove carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does [VSFF]SagullCove sit?

There is no region on record for [VSFF]SagullCove. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 78.71.217.65:28019.

What Rust version does [VSFF]SagullCove currently run?

On Linux, [VSFF]SagullCove is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How dependable is [VSFF]SagullCove for staying online?

Right now [VSFF]SagullCove is offline, with its last appearance 12 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

How often does a wipe happen on [VSFF]SagullCove, and at what time?

There is no next wipe to predict for [VSFF]SagullCove, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 2 hours ago the current world was made.

On [VSFF]SagullCove, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 2 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on [VSFF]SagullCove?

These are the tags [VSFF]SagullCove makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp32 (Max players): It has 32 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [VSFF]SagullCove come up?

These themed Rust Data Lab lists carry [VSFF]SagullCove: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does [VSFF]SagullCove compare with other servers in the rankings?

Player hours over the last week put [VSFF]SagullCove at #15,140, inside the top 70% of ranked servers.

How full is [VSFF]SagullCove right now?

No live signal from [VSFF]SagullCove right now, which was last seen 12 days 5 hours ago.

Connection

How can you connect to [VSFF]SagullCove?

Open the console with F1 in Rust and type client.connect 78.71.217.65:28019. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp32
Max players It has 32 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.