Rust Data LabData lab · live
Live readings Servers11,597 Players34,587 Populated2,830 Fresh wipes · 3h59 Sampled every 5 min

Element card · group Vanilla · atomic number 3,379, its rank

* SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..

Online EU 80.153.52.43:28017 checked 11m ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 51 0% full Room to join
7-day average1peak 6
Rank · atomic number#3,379top 15% · #1269 in EU
Last wipe26d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:18 UTC FW26d ago 10 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Server setup

What map is in play on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?

The map on * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. is procedural at size 4,500 with seed 1074832259, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. configured, and what rules apply?

Nothing in the name of * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. gives a gather rate. You get up to 12 players per group. Play runs as roleplay, jobs, towns and rules for roleplay. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. based in?

The EU tag is how * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 80.153.52.43:28017 is the address it uses.

Which Rust version is * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. on?

On Windows, * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. for staying online?

Right now, * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. is reachable. According to the uptime it reports, the last restart was about 44 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. hold a steady performance?

Server fps averaged 81 over the last 48 hours, with 54 as the lowest. The entity count reached 159,226, including buildings, deployables and all other world items. The highest memory usage was 4,924 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. wipe, and how often?

Once a month is all * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 26 days 10 hours ago. Wipes monthly, according to the schedule in its tags.

On * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .., what happens when wipe day arrives?

At their busiest, recent wipes averaged 10 players. The latest wipe's peak fell 22 hours after it began.

Lists and tags

What should you understand from the tags * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. carries?

The game's server browser reads the tags * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp51 (Max players): Player slots: 51; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. appear in?

You will find * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Rust roleplay servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, where does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. place?

Player hours for the past seven days give * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. #3,379, #1,269 in Europe, and a place in the top 15% of ranked servers.

How many players does * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. have at the moment?

* SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | .. currently shows 0 players across 51 slots. A seven-day sample gives 1 players on average and 6 at the top. Peak time in the past 48 hours: 18:00 UTC, when the average was 2 players.

Getting on

How can you connect to * SCHLARAFFENLAND PvE | RaidBase | Events | Skins | Skills | ..?

Open the console with F1 in Rust and type client.connect 80.153.52.43:28017. The Launch Rust button on this page does the same job through Steam. For more, visit https://rust-servers.net/server/93096/.

Server tags

what each one means

Published as mp51,ptrak,$r?,v2635,^m,^v,^r,EU,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp51
Max players Player slots: 51.
ts12
Group limit The team limit is 12.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^r
Roleplay Roleplay is the focus here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.