Element card · group PvE · atomic number 15,151, its rank
Realistic RUST
Offline EU 80.187.119.253:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What settings and rules apply on Realistic RUST?
No gather rate appears in the name of Realistic RUST. Eight players per group is the limit, the game's default. Play runs as build & creative, no gathering: sandbox building. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts Realistic RUST?
The EU tag is how Realistic RUST lists itself, in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 80.187.119.253:28015 is the address it uses.
On what Rust version does Realistic RUST operate?
Rust network protocol 2634 and build 167781 on Windows is what Realistic RUST uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Realistic RUST stay online?
Currently offline, Realistic RUST was last seen 13 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Realistic RUST?
Realistic RUST's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 10 hours ago.
Tags, lists
How should you read the tags on Realistic RUST?
The game's server browser reads the tags Realistic RUST publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^k (Build server): Base building and practice are the focus; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Realistic RUST appear in?
The Rust Data Lab lists that include Realistic RUST are: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Realistic RUST hold among Rust servers?
Player hours for the past seven days give Realistic RUST #15,151, #2,596 in Europe, and a place in the top 70% of ranked servers.
What does the current player count on Realistic RUST tell you?
The last recorded sighting of Realistic RUST was 13 days 12 hours ago, and it is offline now.
Getting on
How can you connect to Realistic RUST?
In Rust, press F1 and enter client.connect 80.187.119.253:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.