Element card · group PvE · atomic number 15,151, its rank
Realistic RUST
Offline EU 80.187.125.20:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What settings and rules apply on Realistic RUST?
No gather rate appears in the name of Realistic RUST. Groups top out at 8 players, the default for the game. Play runs as build & creative, building in a sandbox, with no gathering. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is Realistic RUST based in?
With its EU tag, Realistic RUST places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 80.187.125.20:28015.
Which Rust version is Realistic RUST on?
Rust network protocol 2634 and build 167781 on Windows is what Realistic RUST uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Realistic RUST stay up, and how reliable is its uptime?
Realistic RUST is not online at the moment; the last sighting was 13 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Realistic RUST, and at what time?
Too few wipes are on record for Realistic RUST to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 24 days 10 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Realistic RUST?
The game's server browser reads the tags Realistic RUST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^k (Build server): Base building and practice are the focus; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Realistic RUST appear in?
These themed Rust Data Lab lists carry Realistic RUST: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Realistic RUST compare with other servers in the rankings?
Realistic RUST is #15,151 on seven-day player hours, #2,596 in Europe, and in the top 70% of all ranked servers.
How full is Realistic RUST right now?
No live signal from Realistic RUST right now, which was last seen 13 days 12 hours ago.
How to join
How can you connect to Realistic RUST?
In Rust, press F1 and enter client.connect 80.187.125.20:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.