Element card · group PvE · atomic number 14,556, its rank
Realistic RUST
Offline EU 80.187.126.141:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What rules has Realistic RUST set, and what settings are in force?
Nothing in the name of Realistic RUST gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as build & creative, building in a sandbox, with no gathering. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
What region hosts Realistic RUST?
With its EU tag, Realistic RUST places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 80.187.126.141:28015 is the address it uses.
On what Rust version does Realistic RUST operate?
On Windows, Realistic RUST is running Rust network protocol 2634 and build 167058. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Realistic RUST stay up, and how reliable is its uptime?
Realistic RUST is not online at the moment; the last sighting was 20 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 7 October 2026.
Wipe schedule
How often does a wipe happen on Realistic RUST, and at what time?
Too few wipes are on record for Realistic RUST to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 7 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on Realistic RUST?
These are the tags Realistic RUST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^k (Build server): Base building and practice are the focus; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): In the browser it sits under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Realistic RUST appear in?
The Rust Data Lab lists that include Realistic RUST are: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does Realistic RUST hold among Rust servers?
Seven-day player hours place Realistic RUST at #14,556 overall, #2,413 in Europe and in the top 66% of ranked servers.
What does the current player count on Realistic RUST tell you?
No live signal from Realistic RUST right now, which was last seen 20 days 8 hours ago.
How to join
How can you connect to Realistic RUST?
You can connect by pressing F1 in Rust and entering client.connect 80.187.126.141:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.