Element card · group PvE · atomic number 15,104, its rank
Realistic RUST
Offline EU 80.187.127.147:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What rules has Realistic RUST set, and what settings are in force?
Nothing in the name of Realistic RUST gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as build & creative, building in a sandbox, with no gathering. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is Realistic RUST based in?
Realistic RUST gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 80.187.127.147:28015 is the address it uses.
What Rust version does Realistic RUST currently run?
Rust network protocol 2634 and build 167781 on Windows is what Realistic RUST uses. The protocol must match for you to join; Steam will update your game.
Does Realistic RUST stay up, and how reliable is its uptime?
Right now Realistic RUST is offline, with its last appearance 12 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Realistic RUST?
Realistic RUST's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 8 hours ago.
Tags, lists
What should you understand from the tags Realistic RUST carries?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^k (Build server): Practise base design and construction; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server: that is the tag list Realistic RUST publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Realistic RUST appear in?
The Rust Data Lab lists that include Realistic RUST are: EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Realistic RUST place?
Player hours for the past seven days give Realistic RUST #15,104, #2,586 in Europe, and a place in the top 70% of ranked servers.
How full is Realistic RUST right now?
Realistic RUST is offline at the moment; the last sighting was 12 days 8 hours ago.
Connection
How can you connect to Realistic RUST?
In Rust, press F1 and enter client.connect 80.187.127.147:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.