Element card · group Modded · atomic number 13,767, its rank
Production-test-server
Offline 81.141.211.204:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC22d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC24d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC27d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC29d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC32d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC41d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC43d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC43d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What rules has Production-test-server set, and what settings are in force?
The name of Production-test-server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Production-test-server sit?
No region is published by Production-test-server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 81.141.211.204:28015.
Which Rust version is Production-test-server on?
Rust network protocol 2634 and build 166652 on Windows is what Production-test-server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Production-test-server for staying online?
Production-test-server is not online at the moment; the last sighting was 22 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 14 September 2026.
Wipes and resets
What is the wiping pattern on Production-test-server?
Wiping once a month with the force wipe is what Production-test-server does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 22 days 23 hours ago. Its tags set out a wipe schedule of once a month.
How does Production-test-server look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.
Where it appears
Which meanings sit behind the tags on Production-test-server?
These are the tags Production-test-server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Production-test-server come up?
You will find Production-test-server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does Production-test-server place?
Production-test-server sits at #13,767 for seven-day player hours, placing it in the top 61% of ranked servers.
What does the current player count on Production-test-server tell you?
Production-test-server is offline at the moment; the last sighting was 22 days 21 hours ago.
Connection
What is the way to join Production-test-server?
In Rust, press F1 and enter client.connect 81.141.211.204:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.