Element card · group PvE · atomic number 7,164, its rank
Procedural Map
Online 83.147.29.183:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Procedural Map?
A procedural map of size 3,700 with seed 657663029 runs on Procedural Map, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on Procedural Map?
The name of Procedural Map carries no gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Procedural Map sit?
Nothing about a region is published by Procedural Map. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 83.147.29.183:28025.
Which Rust version is Procedural Map on?
Rust network protocol 2635 and build 166652 on Windows is what Procedural Map uses. The protocol must match for you to join; Steam will update your game.
Does Procedural Map stay up, and how reliable is its uptime?
Procedural Map is live as of now. The uptime it reports suggests it restarted roughly 24 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does Procedural Map hold a steady performance?
The last 48 hours show an average of 29 server fps and a minimum of 5. Buildings, deployables and everything else in the world added up to as many as 80,134 entities. The highest memory usage was 2,420 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does Procedural Map wipe, and how often?
Procedural Map's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 22 hours ago.
How does Procedural Map look on the day of a wipe?
Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 38 hours in.
Lists and tags
How should you read the tags on Procedural Map?
These are the tags Procedural Map makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Procedural Map appear in?
You will find Procedural Map on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Procedural Map place?
The seven-day player-hours table has Procedural Map at #7,164, in the top 32% of ranked servers.
How full is Procedural Map right now?
At the moment Procedural Map has 0 of its 100 slots filled. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 17:00 UTC, at 1 players.
How to join
What steps get you onto Procedural Map?
You can connect by pressing F1 in Rust and entering client.connect 83.147.29.183:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
