Rust Data LabData lab · live
Live readings Servers11,667 Players48,316 Populated3,167 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 5,990, its rank

[EU|ITA] Mich

Online 84.221.16.135:28015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 1
Rank · atomic number#5,990top 27%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:06 UTC2d ago 1 – running 0
Sat 24 Oct, 20:11 UTC4d ago 1 held half 2 days 0
Mon 19 Oct, 06:59 UTC10d ago 1 held half 5.5 days 0
Sat 17 Oct, 11:56 UTC11d ago 1 – 1.8 days 1
Mon 12 Oct, 09:36 UTC16d ago 2 held half 5.1 days 0
Sat 10 Oct, 09:08 UTC19d ago 1 held half 2 days 0
Sun 4 Oct, 14:05 UTC24d ago 1 held half 5.8 days 1
Sun 4 Oct, 07:11 UTC25d ago 1 – 0.3 days 0
Sat 3 Oct, 09:21 UTC25d ago 1 – 0.9 days 0
Fri 2 Oct, 10:20 UTC26d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  2. 2 Re RETRO RUST #1 … 172
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 172/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 55
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 55/ 700
  4. 4 Ru RustSpain.com … 2
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 213
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 80 on average 213/ 700

Quick answers

from the figures on this page

Settings and map

What map is in play on [EU|ITA] Mich?

The map on [EU|ITA] Mich is custom at size 4,500, with its file published for download from this page.

What rules has [EU|ITA] Mich set, and what settings are in force?

The name of [EU|ITA] Mich carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is [EU|ITA] Mich based in?

No region tag is published by [EU|ITA] Mich; its name, though, points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 84.221.16.135:28015.

What Rust version does [EU|ITA] Mich currently run?

On Windows, [EU|ITA] Mich is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [EU|ITA] Mich for staying online?

At the moment, [EU|ITA] Mich is online. According to the uptime it reports, the last restart was about 9 hours ago. It was online for 118 of 168 hours in the last 7 full days, which is 70% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does [EU|ITA] Mich perform?

The last 48 hours show an average of 80 server fps and a minimum of 34. Buildings, deployables and everything else in the world added up to as many as 143,131 entities. Up to 4,146 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on [EU|ITA] Mich, and at what time?

No next wipe can be predicted on [EU|ITA] Mich: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 13 hours ago.

What does a typical wipe day on [EU|ITA] Mich involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on [EU|ITA] Mich?

The game's server browser reads the tags [EU|ITA] Mich publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; rustmaps (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [EU|ITA] Mich appear in?

These themed Rust Data Lab lists carry [EU|ITA] Mich: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

How does [EU|ITA] Mich compare with other servers in the rankings?

[EU|ITA] Mich sits at #5,990 for seven-day player hours, placing it in the top 27% of ranked servers.

What does the current player count on [EU|ITA] Mich tell you?

Of 10 slots, 1 are taken on [EU|ITA] Mich right now. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 13:00 UTC, at 1 players.

Getting on

What is the way to join [EU|ITA] Mich?

In Rust, press F1 and enter client.connect 84.221.16.135:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/wfgp5uybw7.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Other

rustmaps
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.