Rust Data LabData lab · live
Live readings Servers11,611 Players34,878 Populated2,847 Fresh wipes · 3h62 Sampled every 5 min

Element card · group PvE · atomic number 1,592, its rank

LOST RUST PVE

Online 85.12.211.252:28015 checked 10m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average4peak 12
Rank · atomic number#1,592top 7%
Last wipe12d agobiweekly schedule
Next wipe1d 12hThu 29 Oct, 16:24 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152005:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:24 UTC, in 1d 12h. Its biweekly schedule tag · low confidence

usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

  1. 1d 12hThu 29 Oct, 16:24 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 15d 12hThu 12 Nov, 16:24 UTC
  4. 29d 12hThu 26 Nov, 16:24 UTC
  5. 36d 14hThu 3 Dec, 19:00 UTCFW
  6. 43d 12hThu 10 Dec, 16:24 UTC

The first 48 hours of its last wipes

Thu 15 OctSat 3 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:24 UTC12d ago 11 – running 3
Sat 3 Oct, 08:45 UTC24d ago 15 halved by day 10 12.3 days 5
Thu 1 Oct, 18:25 UTC FW26d ago 15 – 1.6 days 3
Thu 17 Sep, 16:23 UTC40d ago 12 halved by day 11 14.1 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 223
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 245 on average 223/ 2,000
  2. 2 Br [EU] Brits PvE… 93
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 235 on average 93/ 2,000
  3. 3 Ch Chrayntopia ♡ … 109
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 98 on average 109/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 45
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 45/ 200
  5. 5 Tr TRAVELER PVE [… 12
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 12/ 100
  6. 6 Ru Rust Empires -… 34
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 52 on average 34/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on LOST RUST PVE?

LOST RUST PVE runs a procedural map of size 4,250 with seed 630951396; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is LOST RUST PVE configured, and what rules apply?

The name of LOST RUST PVE carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

What region hosts LOST RUST PVE?

No region is published by LOST RUST PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 85.12.211.252:28015.

On what Rust version does LOST RUST PVE operate?

Rust network protocol 2635 and build 168909 on Linux is what LOST RUST PVE uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does LOST RUST PVE stay online?

Right now, LOST RUST PVE is reachable. According to the uptime it reports, the last restart was about 45 minutes ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is LOST RUST PVE known for smooth running?

Server fps averaged 55 over the last 48 hours, with 30 as the lowest. Buildings, deployables and everything else in the world added up to as many as 141,088 entities. Up to 4,047 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does LOST RUST PVE wipe, and how often?

Its tag guides the prediction, since LOST RUST PVE's record holds too few wipes to confirm a schedule. Due next on Thursday 29 October at 16:24 UTC is its wipe. 12 days 11 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

How does LOST RUST PVE look on the day of a wipe?

At their busiest, recent wipes averaged 14 players. 21 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 10.5.

Tags, lists

What should you understand from the tags LOST RUST PVE carries?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list LOST RUST PVE publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does LOST RUST PVE come up?

The Rust Data Lab lists that include LOST RUST PVE are: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does LOST RUST PVE place?

Player hours over the last week put LOST RUST PVE at #1,592, inside the top 7% of ranked servers.

How many players does LOST RUST PVE have at the moment?

At the moment LOST RUST PVE has 0 of its 100 slots filled. The week's figures average 4 players and top out at 12. The busiest point in the last 48 hours came at 14:00 UTC, averaging 11 players.

How to join

What is the way to join LOST RUST PVE?

In Rust, press F1 and enter client.connect 85.12.211.252:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://lostrust.online/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.