Element card · group PvE · atomic number 12,005, its rank
DEVELOPMENT SERVER
Offline EU 85.61.52.207:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 11d 2hSun 8 Nov, 15:16 UTC
- 25d 2hSun 22 Nov, 15:16 UTC
- 36d 5hThu 3 Dec, 19:00 UTCFW
- 39d 2hSun 6 Dec, 15:16 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:16 UTC2d ago | 1 | – | running | 1 |
| Mon 12 Oct, 09:04 UTC16d ago | 1 | held half | 13.3 days | 0 |
| Sat 10 Oct, 19:51 UTC17d ago | 2 | – | 1.6 days | 1 |
| Fri 2 Oct, 22:56 UTC25d ago | 1 | – | 7.9 days | 1 |
| Wed 30 Sep, 18:36 UTC27d ago | 1 | – | 2.2 days | 1 |
| Sun 27 Sep, 07:28 UTC31d ago | 1 | – | 3.5 days | 1 |
| Sun 13 Sep, 15:40 UTC44d ago | 1 | – | 13.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
How is DEVELOPMENT SERVER configured, and what rules apply?
No gather rate appears in the name of DEVELOPMENT SERVER. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
What region hosts DEVELOPMENT SERVER?
DEVELOPMENT SERVER gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 85.61.52.207:28015.
On what Rust version does DEVELOPMENT SERVER operate?
Rust network protocol 2635 and build 168909 on Windows is what DEVELOPMENT SERVER uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does DEVELOPMENT SERVER stay up, and how reliable is its uptime?
Right now DEVELOPMENT SERVER is offline, with its last appearance 2 days 19 hours ago. It was online for 3 of 168 hours in the last 7 full days, which is 2% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on DEVELOPMENT SERVER?
Following the tag is the best the prediction can do for DEVELOPMENT SERVER, whose record holds too few wipes to confirm its schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 2 days 21 hours ago. Its tags list a wipe schedule of one wipe every two weeks.
On DEVELOPMENT SERVER, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 2 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Where it appears
Which meanings sit behind the tags on DEVELOPMENT SERVER?
These are the tags DEVELOPMENT SERVER makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does DEVELOPMENT SERVER come up?
These themed Rust Data Lab lists carry DEVELOPMENT SERVER: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Player numbers
Against other Rust servers, where does DEVELOPMENT SERVER place?
DEVELOPMENT SERVER is #12,005 on seven-day player hours, #2,383 in Europe, and in the top 54% of all ranked servers.
How many players does DEVELOPMENT SERVER have at the moment?
DEVELOPMENT SERVER is offline at the moment; the last sighting was 2 days 19 hours ago. A seven-day sample gives 1 players on average and 1 at the top.
Connection
How can you connect to DEVELOPMENT SERVER?
Open the console with F1 in Rust and type client.connect 85.61.52.207:28015. The Launch Rust button on this page does the same job through Steam.