Rust Data LabData lab · live
Live readings Servers11,590 Players33,807 Populated2,855 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Modded · atomic number 15,885, its rank

Eternal Rust | DEV

Offline 85.72.131.117:28015 checked 19d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,885top 72%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW26d ago 1 – running 1
Wed 23 Sep, 09:57 UTC34d ago 1 held half 8.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re RETRO RUST #3 … 13
    RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 75 on average 13/ 250
  2. 2 Sh SHELBY RUST Х5… 27
    SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 52 on average 27/ 150
  3. 3 红果 红果十倍/10.26号新开/… 8
    红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average 8/ 200
  4. 4 Ru Rustico 3 15
    Rustico 3 groups of 5 · 7 on average 15/ 100
  5. 5 Sg SGRust@Mint 2
    SGRust@Mint groups of 6 · 1 on average 2/ 10
  6. 6 Bu Bustabar NA Pv… 1
    Bustabar NA PvP - No Wipe - Raid Protection NA · groups of 5 · 1 on average 1/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on Eternal Rust | DEV?

The map on Eternal Rust | DEV is procedural, made by the game.

What settings and rules apply on Eternal Rust | DEV?

Nothing in the name of Eternal Rust | DEV gives a gather rate. Groups top out at 6 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Eternal Rust | DEV based in?

Nothing about a region is published by Eternal Rust | DEV. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 85.72.131.117:28015.

Which Rust version is Eternal Rust | DEV on?

Rust network protocol 2634 and build 167058 on Windows is what Eternal Rust | DEV uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Eternal Rust | DEV stay up, and how reliable is its uptime?

Eternal Rust | DEV is not online at the moment; the last sighting was 19 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 September 2026.

Wipe schedule

When does Eternal Rust | DEV wipe, and how often?

Too few wipes are on record for Eternal Rust | DEV to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 9 hours ago.

On Eternal Rust | DEV, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 37 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Tags, lists

How should you read the tags on Eternal Rust | DEV?

The game's server browser reads the tags Eternal Rust | DEV publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts6 (Group limit): The team limit is 6; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Eternal Rust | DEV appear in?

The Rust Data Lab lists that include Eternal Rust | DEV are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Eternal Rust | DEV compare with other servers in the rankings?

The seven-day player-hours table has Eternal Rust | DEV at #15,885, in the top 72% of ranked servers.

How full is Eternal Rust | DEV right now?

The last recorded sighting of Eternal Rust | DEV was 19 days 19 hours ago, and it is offline now.

Getting on

How can you connect to Eternal Rust | DEV?

Open the console with F1 in Rust and type client.connect 85.72.131.117:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts6
Group limit The team limit is 6.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.