Element card · group Modded · atomic number 15,885, its rank
Eternal Rust | DEV
Offline 85.72.131.117:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTC FW26d ago | 1 | – | running | 1 |
| Wed 23 Sep, 09:57 UTC34d ago | 1 | held half | 8.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Eternal Rust | DEV?
The map on Eternal Rust | DEV is procedural, made by the game.
What settings and rules apply on Eternal Rust | DEV?
Nothing in the name of Eternal Rust | DEV gives a gather rate. Groups top out at 6 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is Eternal Rust | DEV based in?
Nothing about a region is published by Eternal Rust | DEV. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 85.72.131.117:28015.
Which Rust version is Eternal Rust | DEV on?
Rust network protocol 2634 and build 167058 on Windows is what Eternal Rust | DEV uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Eternal Rust | DEV stay up, and how reliable is its uptime?
Eternal Rust | DEV is not online at the moment; the last sighting was 19 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 September 2026.
Wipe schedule
When does Eternal Rust | DEV wipe, and how often?
Too few wipes are on record for Eternal Rust | DEV to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 9 hours ago.
On Eternal Rust | DEV, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 37 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Tags, lists
How should you read the tags on Eternal Rust | DEV?
The game's server browser reads the tags Eternal Rust | DEV publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts6 (Group limit): The team limit is 6; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Eternal Rust | DEV appear in?
The Rust Data Lab lists that include Eternal Rust | DEV are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Eternal Rust | DEV compare with other servers in the rankings?
The seven-day player-hours table has Eternal Rust | DEV at #15,885, in the top 72% of ranked servers.
How full is Eternal Rust | DEV right now?
The last recorded sighting of Eternal Rust | DEV was 19 days 19 hours ago, and it is offline now.
Getting on
How can you connect to Eternal Rust | DEV?
Open the console with F1 in Rust and type client.connect 85.72.131.117:28015. The Launch Rust button on this page does the same job through Steam.