Rust Data LabData lab · live
Live readings Servers11,603 Players33,127 Populated2,841 Fresh wipes · 3h64 Sampled every 5 min

Element card · group Modded · atomic number 15,180, its rank

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf

Offline 87.192.103.104:28015 checked 11d ago

2x moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,180top 70%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:05 UTC11d ago 0 – running 0
Fri 9 Oct, 16:05 UTC18d ago 1 halved by day 2 7 days 0
Thu 8 Oct, 21:22 UTC19d ago 1 – 0.8 days 0
Fri 2 Oct, 16:04 UTC25d ago 0 – 6.2 days 0
Thu 1 Oct, 23:03 UTC FW26d ago 0 – 0.7 days 0
Sat 26 Sep, 20:54 UTC31d ago 0 – 5.1 days 0
Fri 25 Sep, 16:05 UTC32d ago 1 – 1.2 days 0
Fri 18 Sep, 16:05 UTC39d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 324
    Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 727 on average 324/ 350
  2. 2 Vi Vital Rust - E… 204
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 543 on average 204/ 225
  3. 3 At Atlas - US 2X … 140
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 351 on average 140/ 150
  4. 4 Eu EU RENEGADE 2x… 58
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 324 on average 58/ 150
  5. 5 Ma Magic Rust #18… 8
    Magic Rust #18 — Vanilla 2x | Pyccкий EU · groups of 150+ · 2x · weekly · 323 on average 8/ 100
  6. 6 Mi MIRAGE RUST | … 60
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 298 on average 60/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf runs a procedural map of size 4,000 with seed 1172717498; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

The name says it: gather runs at 2x on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

There is no region on record for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 87.192.103.104:28015.

On what Rust version does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf operate?

On Linux, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is running Rust network protocol 2634 and build 167231. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf stay up, and how reliable is its uptime?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is not online at the moment; the last sighting was 11 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, and at what time?

No next wipe can be predicted on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 13 hours ago.

On RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Tags, lists

How should you read the tags on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

These are the tags RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): 200 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf come up?

The Rust Data Lab lists that include RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf are: 2x gather rate servers and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

Against other Rust servers, where does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf place?

Player hours over the last week put RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf at #15,180, inside the top 70% of ranked servers.

How full is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf right now?

The last recorded sighting of RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf was 11 days 8 hours ago, and it is offline now.

Connection

What steps get you onto RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Open the console with F1 in Rust and type client.connect 87.192.103.104:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players 200 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.