Element card · group Modded · atomic number 9,771, its rank
MyTestServer
Online 88.114.139.3:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:54 UTC1d ago | – | – | – | 1 |
| Sun 25 Oct, 10:50 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 10:35 UTC4d ago | 1 | – | 2.5 days | 0 |
| Fri 23 Oct, 11:45 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 11:03 UTC6d ago | 0 | – | 2 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on MyTestServer?
MyTestServer runs a procedural map of size 2,000 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on MyTestServer?
Nothing in the name of MyTestServer gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
In what location does MyTestServer sit?
Nothing about a region is published by MyTestServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 88.114.139.3:28015.
On what Rust version does MyTestServer operate?
Rust network protocol 2635 and build 167781 on Windows is what MyTestServer uses. The protocol must match for you to join; Steam will update your game.
Does MyTestServer stay up, and how reliable is its uptime?
Right now, MyTestServer is reachable. According to the uptime it reports, the last restart was about 51 minutes ago. For the last 5 full days, 11 of 120 hours were online, giving 9% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.
Does MyTestServer hold a steady performance?
Server fps averaged 233 over the last 48 hours, with 226 as the lowest. The entity count reached 13,008, including buildings, deployables and all other world items. Memory use peaked at 1,188 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
How often does a wipe happen on MyTestServer, and at what time?
Every few hours MyTestServer generates a new world; there is no wipe schedule, and those resets are not wipes.
Lists and tags
How should you read the tags on MyTestServer?
These are the tags MyTestServer makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does MyTestServer appear in?
These themed Rust Data Lab lists carry MyTestServer: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What position does MyTestServer hold among Rust servers?
The seven-day player-hours table has MyTestServer at #9,771, in the top 44% of ranked servers.
What does the current player count on MyTestServer tell you?
MyTestServer currently shows 1 players across 1 slots. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 08:00 UTC, when the average was 1 players.
How to join
What steps get you onto MyTestServer?
Open the console with F1 in Rust and type client.connect 88.114.139.3:28015. The Launch Rust button on this page does the same job through Steam. Right now it is full, so you can expect to wait in a queue.