Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h28 Sampled every 5 min

Element card · group Modded · atomic number 6,942, its rank

CyberBoys | Norway | 3X

Online 89.11.220.158:28015 checked 2h ago

3x moddedoxide
Join the experiment
Atomic mass · players now 1/ 30 3% full Room to join
7-day average0peak 1
Rank · atomic number#6,942top 31%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Thu 8 OctSat 3 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 08:02 UTC20d ago 2 – running 0
Sat 3 Oct, 11:54 UTC25d ago 0 – 4.8 days 0
Sat 26 Sep, 17:42 UTC32d ago 3 halved by day 5 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 3x … 732
    Atlas - EU 3x | No BPs | Mondays EU · groups of 16+ · 3x · weekly · 388 on average 732/ 800
  2. 2 Vi Vital Rust - E… 363
    Vital Rust - EU Mondays | 3x | No BPs EU · groups of 14+ · 3x · weekly · 174 on average 363/ 400
  3. 3 Ho HollowServers.… 152
    HollowServers.co EU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED EU · groups of 8+ · 3x · biweekly · 102 on average 152/ 175
  4. 4 Кл КЛАССИКА x3 | … 72
    КЛАССИКА x3 | GGRust #3 | Для нoвичкoв 3x EU · groups of 8+ · 3x · weekly · 94 on average 72/ 150
  5. 5 Up [EU] Upsurge M… 200
    [EU] Upsurge Main | 3x Vanilla | 27/10 EU · groups of 12+ · 3x · weekly · 93 on average 200/ 220
  6. 6 Ho HollowServers.… 42
    HollowServers.co EU 3x Solo/Duo|LootX3|JUST FULLWIPED EU · groups of 8+ · 3x · biweekly · 20 on average 42/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on CyberBoys | Norway | 3X?

CyberBoys | Norway | 3X runs a procedural map of size 3,500 with seed 560926; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has CyberBoys | Norway | 3X set, and what settings are in force?

According to its name, CyberBoys | Norway | 3X runs 3x gather. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does CyberBoys | Norway | 3X sit?

Going by its name rather than a tag, CyberBoys | Norway | 3X points to Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 89.11.220.158:28015.

On what Rust version does CyberBoys | Norway | 3X operate?

Rust network protocol 2635 and build 167058 on Linux is what CyberBoys | Norway | 3X uses. The protocol must match for you to join; Steam will update your game.

How dependable is CyberBoys | Norway | 3X for staying online?

At the moment, CyberBoys | Norway | 3X is online. The uptime it reports suggests it restarted roughly 12 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.

Does CyberBoys | Norway | 3X hold a steady performance?

In the last 48 hours, it averaged 150 server fps, with a low of 99. The entity count reached 70,117, including buildings, deployables and all other world items. The highest memory usage was 2,372 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on CyberBoys | Norway | 3X, and at what time?

With no fixed rhythm, CyberBoys | Norway | 3X wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 20 days 10 hours ago the current world was made.

How does CyberBoys | Norway | 3X look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.

Tags, lists

Which meanings sit behind the tags on CyberBoys | Norway | 3X?

These are the tags CyberBoys | Norway | 3X makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): Player slots: 30; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs167058 (Build): It runs build 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does CyberBoys | Norway | 3X come up?

The Rust Data Lab lists that include CyberBoys | Norway | 3X are: 3x Rust servers, live, EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Whose server is CyberBoys | Norway | 3X?

CyberBoys | Norway | 3X is the only server we track that publishes this cyberboys.no hostname.

Player counts

How does CyberBoys | Norway | 3X compare with other servers in the rankings?

CyberBoys | Norway | 3X sits at #6,942 for seven-day player hours, placing it in the top 31% of ranked servers.

How many players does CyberBoys | Norway | 3X have at the moment?

Of 30 slots, 1 are taken on CyberBoys | Norway | 3X right now. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.

How to join

How can you connect to CyberBoys | Norway | 3X?

You can connect by pressing F1 in Rust and entering client.connect 89.11.220.158:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://cyberboys.no.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp30
Max players Player slots: 30.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs167058
Build It runs build 167058.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.