Rust Data LabData lab · live
Live readings Servers11,700 Players43,056 Populated3,055 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Community · atomic number 9,967, its rank

Gamed!de

Online 89.163.189.125:28015 checked 15m ago

teams off hardcore
Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,967top 45%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:40 UTC25d ago 1 – running 0
Fri 2 Oct, 19:09 UTC26d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Reddit.com/r/P… 3
    Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 3/ 200
  2. 2 Fa [EU] Facepunch… 1
    [EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average 1/ 400
  3. 3 Ru Rustopia.gg - … 2
    Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 2/ 75
  4. 4 Ru Rustafied.com … 0
    Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 0/ 100
  5. 5 Fa [US East] Face… 3
    [US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 3/ 400
  6. 6 Ru Rusticated.com… 4
    Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 4/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on Gamed!de?

Gamed!de runs a procedural map of size 3,500; the game generates it.

What settings and rules apply on Gamed!de?

The name of Gamed!de carries no gather rate. No group limit is published. hardcore is the game mode, Facepunch's toughest setting. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Gamed!de sit?

No region is published by Gamed!de. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 89.163.189.125:28015 is the address it uses.

Which Rust version is Gamed!de on?

On Linux, Gamed!de is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Gamed!de stay online?

Right now, Gamed!de is reachable. According to the uptime it reports, the last restart was about 5 days 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.

Does Gamed!de hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 67,301 entities. Up to 3,181 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Gamed!de wipe, and how often?

Gamed!de's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 17 hours ago.

How does Gamed!de look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Gamed!de?

These are the tags Gamed!de makes public for the server browser to read: gmhardcore (Game mode): Hardcore rules make this a tougher mode; mp8 (Max players): It has 8 slots; ts0 (Group limit): Team play is disabled; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Gamed!de come up?

You will find Gamed!de on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Player numbers

How does Gamed!de compare with other servers in the rankings?

Gamed!de sits at #9,967 for seven-day player hours, placing it in the top 45% of ranked servers.

How full is Gamed!de right now?

Of 8 slots, 0 are taken on Gamed!de right now. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 0 players.

Getting on

How can you connect to Gamed!de?

In Rust, press F1 and enter client.connect 89.163.189.125:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode Hardcore rules make this a tougher mode.
mp8
Max players It has 8 slots.
ts0
Group limit Team play is disabled.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.