Rust Data LabData lab · live
Live readings Servers11,722 Players54,556 Populated3,373 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Vanilla · atomic number 7,300, its rank

[EU/FIN] Hermit's Island

Online 89.190.5.80:28035 checked 8m ago

monthly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,300top 33%
Last wipe11d agomonthly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75100:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct16 Oct21 Oct27 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

usual gap6.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 8d 19hThu 5 Nov, 19:00 UTCFW
  2. 36d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 16 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 19 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:09 UTC11d ago 2 – running 1
Sat 10 Oct, 11:37 UTC17d ago 1 held half 6.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 59
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 59/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 16
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 16/ 1,000
  3. 3 Ru 404 RUST 2Х|ДЛ… 8
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 8/ 1,000
  4. 4 Ru 404 RUST 2Х|ДЛ… 81
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 60 on average 81/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 132
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 59 on average 132/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 0
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 58 on average 0/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on [EU/FIN] Hermit's Island?

[EU/FIN] Hermit's Island runs a procedural map of size 2,500 with seed 819921473; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [EU/FIN] Hermit's Island?

Nothing in the name of [EU/FIN] Hermit's Island gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

Which location is [EU/FIN] Hermit's Island based in?

Going by its name rather than a tag, [EU/FIN] Hermit's Island points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 89.190.5.80:28035.

What Rust version does [EU/FIN] Hermit's Island currently run?

Rust network protocol 2635 and build 168909 on Linux is what [EU/FIN] Hermit's Island uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [EU/FIN] Hermit's Island for staying online?

At the moment, [EU/FIN] Hermit's Island is online. According to the uptime it reports, the last restart was about 18 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [EU/FIN] Hermit's Island hold a steady performance?

The last 48 hours show an average of 201 server fps and a minimum of 149. Buildings, deployables and everything else in the world added up to as many as 30,979 entities. Up to 1,854 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on [EU/FIN] Hermit's Island?

The only wipe on [EU/FIN] Hermit's Island is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 11 days 2 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

How does [EU/FIN] Hermit's Island look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. 19 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on [EU/FIN] Hermit's Island?

These are the tags [EU/FIN] Hermit's Island makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): 150 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [EU/FIN] Hermit's Island appear in?

The Rust Data Lab lists that include [EU/FIN] Hermit's Island are: EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

What position does [EU/FIN] Hermit's Island hold among Rust servers?

Player hours over the last week put [EU/FIN] Hermit's Island at #7,300, inside the top 33% of ranked servers.

How full is [EU/FIN] Hermit's Island right now?

At the moment [EU/FIN] Hermit's Island has 0 of its 150 slots filled. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 15:00 UTC, when the average was 1 players.

Getting on

What is the way to join [EU/FIN] Hermit's Island?

In Rust, press F1 and enter client.connect 89.190.5.80:28035. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://sereneisland.eu.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp150
Max players 150 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.