Element card · group Modded · atomic number 16,275, its rank
[Rust.kz] Mod
Offline EU 89.218.13.145:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:24 UTC, in 19h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has [Rust.kz] Mod set, and what settings are in force?
No gather rate appears in the name of [Rust.kz] Mod. Groups top out at 10 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is [Rust.kz] Mod based in?
[Rust.kz] Mod gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 89.218.13.145:28015.
Which Rust version is [Rust.kz] Mod on?
Rust network protocol 2633 and build 165217 on Linux is what [Rust.kz] Mod uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [Rust.kz] Mod stay up, and how reliable is its uptime?
Right now [Rust.kz] Mod is offline, with its last appearance 27 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Wipes and resets
How often does a wipe happen on [Rust.kz] Mod, and at what time?
An estimate from weekly: 7 days after its last wipe puts the next wipe on [Rust.kz] Mod. Due next on Thursday 29 October at 17:24 UTC is its wipe. 27 days 4 hours ago the current world was made. The tags state that wipes happen weekly.
Lists and tags
What should you understand from the tags [Rust.kz] Mod carries?
These are the tags [Rust.kz] Mod makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp500 (Max players): It has 500 slots; ts10 (Group limit): Teams cap at 10 players; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): A wipe comes every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): The server browser files it under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does [Rust.kz] Mod appear in?
The Rust Data Lab lists that include [Rust.kz] Mod are: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
How does [Rust.kz] Mod compare with other servers in the rankings?
Seven-day player hours place [Rust.kz] Mod at #16,275 overall, #2,504 in Europe and in the top 69% of ranked servers.
What does the current player count on [Rust.kz] Mod tell you?
The last recorded sighting of [Rust.kz] Mod was 27 days 4 hours ago, and it is offline now.
How to join
What is the way to join [Rust.kz] Mod?
Open the console with F1 in Rust and type client.connect 89.218.13.145:28015. The Launch Rust button on this page does the same job through Steam.