Rust Data LabData lab · live
Live readings Servers11,744 Players55,501 Populated3,172 Fresh wipes · 3h123 Sampled every 5 min

Element card · group PvE · atomic number 14,002, its rank

[ESP/Ñ] DEV

Offline EU 89.222.104.137:22637 checked 45d ago

biweekly wipes vanillamoddedcarbonpve
Join the experiment
Atomic mass · players now 1/ 40 2% full Room to join
7-day average0peak –
Rank · atomic number#14,002#2390 in EU
Last wipe46d agobiweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep
Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 9d 18hSun 8 Nov, 19:48 UTC
  3. 23d 18hSun 22 Nov, 19:48 UTC
  4. 34d 17hThu 3 Dec, 19:00 UTCFW
  5. 37d 18hSun 6 Dec, 19:48 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 13 Sep, 19:48 UTC46d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [EU] Brits PvE… 129
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 129/ 2,000
  2. 2 Tr TRAVELER PVE [… 14
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 14/ 100
  3. 3 Ru [EU/US] RustyW… 19
    [EU/US] RustyWasteland PVE | Fun Week | Zombies | RaidBases EU · groups of 10+ · biweekly · 26 on average 19/ 100
  4. 4 Ti [ESP] TIESOLAN… 47
    [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 26 on average 47/ 60
  5. 5 Ru RustAria#4 [Ми… 3
    RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 26 on average 3/ 200
  6. 6 Pv PvE Rust-Z {х1… 10
    PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 24 on average 10/ 100

Quick answers

from the figures on this page

Map and rules

How is [ESP/Ñ] DEV configured, and what rules apply?

The name of [ESP/Ñ] DEV carries no gather rate. Group size is capped at 12 players. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server facts

What region hosts [ESP/Ñ] DEV?

The EU tag is how [ESP/Ñ] DEV lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 89.222.104.137:22637.

Which Rust version is [ESP/Ñ] DEV on?

Rust network protocol 2633 and build 163794 on Linux is what [ESP/Ñ] DEV uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [ESP/Ñ] DEV for staying online?

Currently offline, [ESP/Ñ] DEV was last seen 45 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

How often does a wipe happen on [ESP/Ñ] DEV, and at what time?

Its tag guides the prediction, since [ESP/Ñ] DEV's record holds too few wipes to confirm a schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 46 days 5 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

On [ESP/Ñ] DEV, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in.

Where it appears

How should you read the tags on [ESP/Ñ] DEV?

gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): Player slots: 40; ts12 (Group limit): No team may exceed 12; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; EU (Europe): The server browser files it under Europe: that is the tag list [ESP/Ñ] DEV publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [ESP/Ñ] DEV come up?

The Rust Data Lab lists that include [ESP/Ñ] DEV are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

How does [ESP/Ñ] DEV compare with other servers in the rankings?

[ESP/Ñ] DEV is #14,002 on seven-day player hours, #2,390 in Europe, and in the top – of all ranked servers.

What does the current player count on [ESP/Ñ] DEV tell you?

No live signal from [ESP/Ñ] DEV right now, which was last seen 45 days 8 hours ago.

How to join

How can you connect to [ESP/Ñ] DEV?

In Rust, press F1 and enter client.connect 89.222.104.137:22637. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^z,^y,^b,^v,EU,^p,gmvanilla,cs163794,ts12

Game

gmvanilla
Game mode Survival, vanilla style.
mp40
Max players Player slots: 40.
ts12
Group limit No team may exceed 12.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs163794
Build The game build is 163794.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.