Rust Data LabData lab · live
Live readings Servers11,594 Players39,385 Populated2,850 Fresh wipes · 3h134 Sampled every 5 min

Element card · group PvE · atomic number 8,475, its rank

[ESP/Ñ] DEV

Online EU 89.222.104.137:22619 checked 11m ago

biweekly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,475top 38% · #2130 in EU
Last wipe1d agobiweekly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123406:0015:0001:0010:0019:0004:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304006:0015:0001:0010:0019:0004:00Wiped Wed 28 Oct, 17:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

usual gap10.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 2

Coming wipes

  1. 6d 13hThu 5 Nov, 19:00 UTCFW
  2. 12d 11hWed 11 Nov, 17:36 UTC
  3. 26d 11hWed 25 Nov, 17:36 UTC
  4. 34d 13hThu 3 Dec, 19:00 UTCFW
  5. 40d 11hWed 9 Dec, 17:36 UTC

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:36 UTC1d ago – – running 0
Sat 24 Oct, 22:04 UTC5d ago 1 halved by day 1 3.8 days 0
Mon 12 Oct, 15:04 UTC17d ago 1 halved by day 2 12.3 days 0
Thu 1 Oct, 19:09 UTC FW28d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC30d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC43d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 12/ 100
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Quick answers

from the figures on this page

Server setup

What map is in play on [ESP/Ñ] DEV?

The map on [ESP/Ñ] DEV is procedural at size 3,500 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Bots y eventos en todo el mapa.

How is [ESP/Ñ] DEV configured, and what rules apply?

No gather rate appears in the name of [ESP/Ñ] DEV. You get up to 12 players per group. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is [ESP/Ñ] DEV based in?

[ESP/Ñ] DEV gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 89.222.104.137:22619 is the address it uses.

On what Rust version does [ESP/Ñ] DEV operate?

Rust network protocol 2635 and build 168909 on Linux is what [ESP/Ñ] DEV uses. The protocol must match for you to join; Steam will update your game.

Does [ESP/Ñ] DEV stay up, and how reliable is its uptime?

At the moment, [ESP/Ñ] DEV is online. The uptime it reports suggests it restarted roughly 23 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

How well does [ESP/Ñ] DEV perform?

Server fps averaged 30 over the last 48 hours, with 22 as the lowest. Buildings, deployables and everything else in the world added up to as many as 71,396 entities. The highest memory usage was 3,944 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on [ESP/Ñ] DEV?

Its tag guides the prediction, since [ESP/Ñ] DEV's record holds too few wipes to confirm a schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 36 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

How does [ESP/Ñ] DEV look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Where it appears

How should you read the tags on [ESP/Ñ] DEV?

The game's server browser reads the tags [ESP/Ñ] DEV publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): The server browser files it under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [ESP/Ñ] DEV appear in?

These themed Rust Data Lab lists carry [ESP/Ñ] DEV: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population

How does [ESP/Ñ] DEV compare with other servers in the rankings?

[ESP/Ñ] DEV is #8,475 on seven-day player hours, #2,130 in Europe, and in the top 38% of all ranked servers.

How many players does [ESP/Ñ] DEV have at the moment?

Of 40 slots, 0 are taken on [ESP/Ñ] DEV right now. The week's figures average 0 players and top out at 1.

Getting on

How can you connect to [ESP/Ñ] DEV?

In Rust, press F1 and enter client.connect 89.222.104.137:22619. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts12
Group limit The team limit is 12.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.