Element card · group PvE · atomic number 8,475, its rank
[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Coming wipes
- 6d 13hThu 5 Nov, 19:00 UTCFW
- 12d 11hWed 11 Nov, 17:36 UTC
- 26d 11hWed 25 Nov, 17:36 UTC
- 34d 13hThu 3 Dec, 19:00 UTCFW
- 40d 11hWed 9 Dec, 17:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:36 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 22:04 UTC5d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Mon 12 Oct, 15:04 UTC17d ago | 1 | halved by day 2 | 12.3 days | 0 |
| Thu 1 Oct, 19:09 UTC FW28d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC30d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC43d ago | 1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on [ESP/Ñ] DEV?
The map on [ESP/Ñ] DEV is procedural at size 3,500 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Bots y eventos en todo el mapa.
How is [ESP/Ñ] DEV configured, and what rules apply?
No gather rate appears in the name of [ESP/Ñ] DEV. You get up to 12 players per group. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is [ESP/Ñ] DEV based in?
[ESP/Ñ] DEV gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 89.222.104.137:22619 is the address it uses.
On what Rust version does [ESP/Ñ] DEV operate?
Rust network protocol 2635 and build 168909 on Linux is what [ESP/Ñ] DEV uses. The protocol must match for you to join; Steam will update your game.
Does [ESP/Ñ] DEV stay up, and how reliable is its uptime?
At the moment, [ESP/Ñ] DEV is online. The uptime it reports suggests it restarted roughly 23 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.
How well does [ESP/Ñ] DEV perform?
Server fps averaged 30 over the last 48 hours, with 22 as the lowest. Buildings, deployables and everything else in the world added up to as many as 71,396 entities. The highest memory usage was 3,944 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on [ESP/Ñ] DEV?
Its tag guides the prediction, since [ESP/Ñ] DEV's record holds too few wipes to confirm a schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 36 hours ago. Its tags list a wipe schedule of one wipe every two weeks.
How does [ESP/Ñ] DEV look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.
Where it appears
How should you read the tags on [ESP/Ñ] DEV?
The game's server browser reads the tags [ESP/Ñ] DEV publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts12 (Group limit): The team limit is 12; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): The server browser files it under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [ESP/Ñ] DEV appear in?
These themed Rust Data Lab lists carry [ESP/Ñ] DEV: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Population
How does [ESP/Ñ] DEV compare with other servers in the rankings?
[ESP/Ñ] DEV is #8,475 on seven-day player hours, #2,130 in Europe, and in the top 38% of all ranked servers.
How many players does [ESP/Ñ] DEV have at the moment?
Of 40 slots, 0 are taken on [ESP/Ñ] DEV right now. The week's figures average 0 players and top out at 1.
Getting on
How can you connect to [ESP/Ñ] DEV?
In Rust, press F1 and enter client.connect 89.222.104.137:22619. Or click Launch Rust here to open Rust via Steam and connect automatically.