Element card · group Modded · atomic number 15,702, its rank
RERUST-DEV-WhiteListed
Offline EU 90.231.47.195:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 12:13 UTC, in 2d 21h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 21hSun 1 Nov, 12:13 UTC
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 9d 21hSun 8 Nov, 12:13 UTC
- 16d 21hSun 15 Nov, 12:13 UTC
- 23d 21hSun 22 Nov, 12:13 UTC
- 30d 21hSun 29 Nov, 12:13 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
- 37d 21hSun 6 Dec, 12:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:13 UTC18d ago | 1 | – | running | 0 |
| Sun 11 Oct, 03:01 UTC18d ago | 1 | – | 0.4 days | 1 |
| Fri 9 Oct, 21:18 UTC19d ago | 1 | – | 1.2 days | 1 |
| Tue 6 Oct, 20:33 UTC22d ago | 1 | held half | 3 days | 1 |
| Tue 6 Oct, 06:32 UTC23d ago | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RERUST-DEV-WhiteListed?
A procedural map of size 3,350 with seed 1337 runs on RERUST-DEV-WhiteListed, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.
What settings and rules apply on RERUST-DEV-WhiteListed?
No gather rate appears in the name of RERUST-DEV-WhiteListed. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
What region hosts RERUST-DEV-WhiteListed?
The EU tag is how RERUST-DEV-WhiteListed lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 90.231.47.195:28015 is the address it uses.
On what Rust version does RERUST-DEV-WhiteListed operate?
On Windows, RERUST-DEV-WhiteListed is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RERUST-DEV-WhiteListed for staying online?
Right now RERUST-DEV-WhiteListed is offline, with its last appearance 17 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.
Wipe days
What is the wiping pattern on RERUST-DEV-WhiteListed?
The prediction for RERUST-DEV-WhiteListed follows its tag, as too few wipes are on record to confirm the schedule. On Sunday 1 November at 12:13 UTC the next wipe falls due. 18 days 2 hours ago the current world was made. Its tags carry a weekly wipe schedule.
On RERUST-DEV-WhiteListed, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Tags, lists
Which meanings sit behind the tags on RERUST-DEV-WhiteListed?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): The server browser files it under Europe: that is the tag list RERUST-DEV-WhiteListed publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does RERUST-DEV-WhiteListed come up?
These themed Rust Data Lab lists carry RERUST-DEV-WhiteListed: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
What position does RERUST-DEV-WhiteListed hold among Rust servers?
Seven-day player hours place RERUST-DEV-WhiteListed at #15,702 overall, #2,558 in Europe and in the top 71% of ranked servers.
How many players does RERUST-DEV-WhiteListed have at the moment?
RERUST-DEV-WhiteListed is offline at the moment; the last sighting was 17 days 17 hours ago.
Getting on
How can you connect to RERUST-DEV-WhiteListed?
You can connect by pressing F1 in Rust and entering client.connect 90.231.47.195:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.