Rust Data LabData lab · live
Live readings Servers11,790 Players78,914 Populated3,567 Fresh wipes · 3h245 Sampled every 5 min

Element card · group Vanilla · atomic number 15,276, its rank

[US] Fallen Rust - PvP Aimtrain

Offline NA · us5 91.229.114.137:28063 checked 2d ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,276top 69% · #1493 in NA
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:20 UTC9d ago 1 – running 0
Sat 3 Oct, 00:39 UTC26d ago 1 halved by day 2 17.9 days 0
Sat 26 Sep, 18:06 UTC33d ago 1 halved by day 2 6.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [US] Fallen Rust - PvP Aimtrain?

The map on [US] Fallen Rust - PvP Aimtrain is procedural at size 6,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on [US] Fallen Rust - PvP Aimtrain?

Nothing in the name of [US] Fallen Rust - PvP Aimtrain gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [US] Fallen Rust - PvP Aimtrain?

The NA tag puts [US] Fallen Rust - PvP Aimtrain in North America, and its region code is us5. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 91.229.114.137:28063.

What Rust version does [US] Fallen Rust - PvP Aimtrain currently run?

Rust network protocol 2634 and build 167781 on Linux is what [US] Fallen Rust - PvP Aimtrain uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [US] Fallen Rust - PvP Aimtrain for staying online?

Right now [US] Fallen Rust - PvP Aimtrain is offline, with its last appearance 2 days 10 hours ago. For the last 7 full days, 133 of 168 hours were online, giving 79% uptime. The first sighting by Rust Data Lab was on 26 September 2026.

Wipe days

What is the wiping pattern on [US] Fallen Rust - PvP Aimtrain?

There is no next wipe to predict for [US] Fallen Rust - PvP Aimtrain, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days ago.

What does a typical wipe day on [US] Fallen Rust - PvP Aimtrain involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 2 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on [US] Fallen Rust - PvP Aimtrain?

The game's server browser reads the tags [US] Fallen Rust - PvP Aimtrain publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $rus5 (Region code): Region code: us5; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Fallen Rust - PvP Aimtrain come up?

You will find [US] Fallen Rust - PvP Aimtrain on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does [US] Fallen Rust - PvP Aimtrain compare with other servers in the rankings?

Seven-day player hours place [US] Fallen Rust - PvP Aimtrain at #15,276 overall, #1,493 in North America and in the top 69% of ranked servers.

What does the current player count on [US] Fallen Rust - PvP Aimtrain tell you?

The last recorded sighting of [US] Fallen Rust - PvP Aimtrain was 2 days 10 hours ago, and it is offline now. The past week gives an average of 0 players.

Connection

How can you connect to [US] Fallen Rust - PvP Aimtrain?

You can connect by pressing F1 in Rust and entering client.connect 91.229.114.137:28063, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://fallenrust.com/.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.