Rust Data LabData lab · live
Live readings Servers11,642 Players45,345 Populated3,112 Fresh wipes · 3h106 Sampled every 5 min

Element card · group Vanilla · atomic number 8,344, its rank

Server hosted by Physgun.com

Offline NA · us5 91.229.114.221:28039 checked 5h ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,344top 37% · #1187 in NA
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0023:0002:0021:0000:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040020:0023:0002:0021:0000:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct4 Oct8 Oct29 Oct

Top 37% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:54 UTC7h ago – – – 1
Thu 29 Oct, 00:46 UTC7h ago – – – 1
Wed 28 Oct, 23:38 UTC9h ago – – – 1
Wed 28 Oct, 22:46 UTC9h ago – – – 0
Wed 28 Oct, 20:02 UTC12h ago – – – 0
Wed 28 Oct, 03:13 UTC1d ago – – – 1
Wed 28 Oct, 03:00 UTC1d ago – – – 0
Wed 28 Oct, 02:34 UTC1d ago – – – 1
Wed 28 Oct, 00:33 UTC1d ago – – – 1
Tue 27 Oct, 22:42 UTC1d ago – – – 0

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ру РУССКИЙ ДЛЯ НО… 69
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 114 on average 69/ 300
  3. 3 Ra RaidLab 0
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  4. 4 Eu EU Hub 01 1
    EU Hub 01 EU · groups of 1000+ · 23 on average 1/ 3,300
  5. 5 Ru 404 RUST / ДЛЯ… 5
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 3 on average 5/ 300
  6. 6 As A Shockbyte Ru… 0
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Quick answers

from the figures on this page

Settings and map

What map is in play on Server hosted by Physgun.com?

Server hosted by Physgun.com runs a procedural map of size 1,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What settings and rules apply on Server hosted by Physgun.com?

Nothing in the name of Server hosted by Physgun.com gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

About the server

Which location is Server hosted by Physgun.com based in?

In North America, with the NA tag, is where Server hosted by Physgun.com lists itself, and the region code it gives is us5. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 91.229.114.221:28039 is the address it uses.

On what Rust version does Server hosted by Physgun.com operate?

On Linux, Server hosted by Physgun.com is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Server hosted by Physgun.com stay up, and how reliable is its uptime?

Currently offline, Server hosted by Physgun.com was last seen 5 hours ago. About 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 13 of 168 hours were online, giving 8% uptime. The first sighting by Rust Data Lab was on 23 September 2026.

Does Server hosted by Physgun.com hold a steady performance?

The last 48 hours show an average of 42 server fps and a minimum of 5. Buildings, deployables and everything else in the world added up to as many as 6,671 entities. Up to 1,052 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Server hosted by Physgun.com wipe, and how often?

Every few hours Server hosted by Physgun.com generates a new world; there is no wipe schedule, and those resets are not wipes.

Lists and tags

How should you read the tags on Server hosted by Physgun.com?

These are the tags Server hosted by Physgun.com makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Region code: us5; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Server hosted by Physgun.com appear in?

The Rust Data Lab lists that include Server hosted by Physgun.com are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What position does Server hosted by Physgun.com hold among Rust servers?

Server hosted by Physgun.com is #8,344 on seven-day player hours, #1,187 in North America, and in the top 37% of all ranked servers.

How many players does Server hosted by Physgun.com have at the moment?

No live signal from Server hosted by Physgun.com right now, which was last seen 5 hours ago. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 01:00 UTC, at 1 players.

Getting on

How can you connect to Server hosted by Physgun.com?

You can connect by pressing F1 in Rust and entering client.connect 91.229.114.221:28039, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players 8 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.