Rust Data LabData lab · live
Live readings Servers11,722 Players61,093 Populated3,368 Fresh wipes · 3h184 Sampled every 5 min

Element card · group Modded · atomic number 9,248, its rank

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 1d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,248top 42% · #1240 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75112:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608012:0014:0015:0017:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago 1 – running 0
Sat 3 Oct, 17:26 UTC25d ago 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC32d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 15
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 15/ 100
  2. 2 En [US] Enardo - … 3
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 3/ 50
  3. 3 Wi [NA] Willjum's… 4
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 4/ 100
  4. 4 Ru Rust Degens - … 3
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 3/ 150
  5. 5 Wi [NA] Willjum's… 3
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 3/ 175
  6. 6 He Hempville 420 … 4
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 4/ 90

Quick answers

from the figures on this page

Map and rules

What map is in play on Celestial Dev?

Celestial Dev runs a procedural map of size 3,584 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: COLONY.

What rules has Celestial Dev set, and what settings are in force?

The name of Celestial Dev carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

About the server

What region hosts Celestial Dev?

The NA tag puts Celestial Dev in North America, and its region code is us5. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 91.229.114.222:28015 is the address it uses.

What Rust version does Celestial Dev currently run?

On Linux, Celestial Dev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Celestial Dev stay up, and how reliable is its uptime?

Right now Celestial Dev is offline, with its last appearance 38 hours ago. The uptime it reports suggests it restarted roughly 3 hours ago. For the last 7 full days, 13 of 168 hours were online, giving 8% uptime. The first sighting by Rust Data Lab was on 25 September 2026.

Does Celestial Dev hold a steady performance?

Server fps averaged 43 over the last 48 hours, with 13 as the lowest. The entity count reached 13,884, including buildings, deployables and all other world items. Up to 1,605 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Celestial Dev wipe, and how often?

With no fixed rhythm, Celestial Dev wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 13 hours ago.

What does a typical wipe day on Celestial Dev involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

What should you understand from the tags Celestial Dev carries?

gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Region code: us5; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): In the browser it sits under North America: that is the tag list Celestial Dev publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Celestial Dev appear in?

These themed Rust Data Lab lists carry Celestial Dev: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Who is behind Celestial Dev?

Sharing its joinmyga.me hostname with 18 other servers we track, Celestial Dev is most likely run by the same operator as those.

Player numbers

What position does Celestial Dev hold among Rust servers?

Player hours for the past seven days give Celestial Dev #9,248, #1,240 in North America, and a place in the top 42% of ranked servers.

What does the current player count on Celestial Dev tell you?

Celestial Dev is offline at the moment; the last sighting was 38 hours ago. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 12:00 UTC, when the average was 1 players.

Getting on

What is the way to join Celestial Dev?

You can connect by pressing F1 in Rust and entering client.connect 91.229.114.222:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players 8 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$rus5
Region code Region code: us5.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.