Element card · group Modded · atomic number 9,248, its rank
Celestial Dev
Offline NA · us5 91.229.114.222:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:10 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 17:26 UTC25d ago | 1 | – | 17.2 days | 0 |
| Sat 26 Sep, 19:42 UTC32d ago | 1 | halved by day 1 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Celestial Dev?
Celestial Dev runs a procedural map of size 3,584 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: COLONY.
What rules has Celestial Dev set, and what settings are in force?
The name of Celestial Dev carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
About the server
What region hosts Celestial Dev?
The NA tag puts Celestial Dev in North America, and its region code is us5. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 91.229.114.222:28015 is the address it uses.
What Rust version does Celestial Dev currently run?
On Linux, Celestial Dev is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does Celestial Dev stay up, and how reliable is its uptime?
Right now Celestial Dev is offline, with its last appearance 38 hours ago. The uptime it reports suggests it restarted roughly 3 hours ago. For the last 7 full days, 13 of 168 hours were online, giving 8% uptime. The first sighting by Rust Data Lab was on 25 September 2026.
Does Celestial Dev hold a steady performance?
Server fps averaged 43 over the last 48 hours, with 13 as the lowest. The entity count reached 13,884, including buildings, deployables and all other world items. Up to 1,605 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
When does Celestial Dev wipe, and how often?
With no fixed rhythm, Celestial Dev wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 13 hours ago.
What does a typical wipe day on Celestial Dev involve?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Where it appears
What should you understand from the tags Celestial Dev carries?
gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rus5 (Region code): Region code: us5; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): In the browser it sits under North America: that is the tag list Celestial Dev publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Celestial Dev appear in?
These themed Rust Data Lab lists carry Celestial Dev: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Who is behind Celestial Dev?
Sharing its joinmyga.me hostname with 18 other servers we track, Celestial Dev is most likely run by the same operator as those.
Player numbers
What position does Celestial Dev hold among Rust servers?
Player hours for the past seven days give Celestial Dev #9,248, #1,240 in North America, and a place in the top 42% of ranked servers.
What does the current player count on Celestial Dev tell you?
Celestial Dev is offline at the moment; the last sighting was 38 hours ago. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 12:00 UTC, when the average was 1 players.
Getting on
What is the way to join Celestial Dev?
You can connect by pressing F1 in Rust and entering client.connect 91.229.114.222:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
