Rust Data LabData lab · live
Live readings Servers11,817 Players84,577 Populated3,660 Fresh wipes · 3h389 Sampled every 5 min

Element card · group Modded · atomic number 12,601, its rank

Mauri's Test Server

Online 91.229.114.2:28031 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,601top 57%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 02:50 UTC2d ago – – – 0
Sat 24 Oct, 05:41 UTC5d ago – – – 0
Sat 24 Oct, 04:29 UTC5d ago – – – 0
Sat 24 Oct, 01:07 UTC5d ago – – – 0
Fri 23 Oct, 23:53 UTC5d ago – – – 0
Fri 23 Oct, 00:17 UTC6d ago – – – 0
Thu 22 Oct, 22:18 UTC6d ago – – – 0
Wed 14 Oct, 22:41 UTC14d ago 0 – 8 days 0
Sat 3 Oct, 16:39 UTC26d ago 2 halved by day 2 11.3 days 0
Thu 1 Oct, 02:43 UTC28d ago 1 halved by day 1 2.6 days 0

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Quick answers

from the figures on this page

Server setup

What map is in play on Mauri's Test Server?

A procedural map of size 4,000 runs on Mauri's Test Server, generated by the game. Its map carries the name: Custom Map.

What rules has Mauri's Test Server set, and what settings are in force?

The name of Mauri's Test Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Mauri's Test Server sit?

No region is published by Mauri's Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 91.229.114.2:28031 is the address it uses.

What Rust version does Mauri's Test Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Mauri's Test Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does Mauri's Test Server stay online?

At the moment, Mauri's Test Server is online. The uptime it reports suggests it restarted roughly 2 days 17 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Does Mauri's Test Server hold a steady performance?

The last 48 hours show an average of 60 server fps and a minimum of 60. The entity count reached 28,189, including buildings, deployables and all other world items. The highest memory usage was 1,967 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on Mauri's Test Server, and at what time?

No wipe schedule exists for Mauri's Test Server: its world is remade every few hours, and a reset of that kind is not a wipe.

Lists and tags

How should you read the tags on Mauri's Test Server?

These are the tags Mauri's Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Mauri's Test Server appear in?

The Rust Data Lab lists that include Mauri's Test Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does Mauri's Test Server hold among Rust servers?

The seven-day player-hours table has Mauri's Test Server at #12,601, in the top 57% of ranked servers.

What does the current player count on Mauri's Test Server tell you?

Of 100 slots, 0 are taken on Mauri's Test Server right now. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 20:00 UTC, at 1 players.

Connection

What steps get you onto Mauri's Test Server?

Open the console with F1 in Rust and type client.connect 91.229.114.2:28031. The Launch Rust button on this page does the same job through Steam. For more, visit https://thelastofrust.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.