Rust Data LabData lab · live
Live readings Servers11,801 Players69,381 Populated3,608 Fresh wipes · 3h186 Sampled every 5 min

Element card · group Vanilla · atomic number 5,217, its rank

DeepSeaRusWorld

Online 92.118.11.17:28438 checked 14m ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,217top 23%
Last wipe10d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap8.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:15 UTC10d ago 4 – running 0
Sun 11 Oct, 12:11 UTC18d ago 2 held half 7.2 days 1
Thu 1 Oct, 20:29 UTC FW27d ago 3 halved by day 3 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 72
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 72/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 27
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 27/ 1,000
  3. 3 Ru 404 RUST 2Х|ДЛ… 251
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 251/ 700
  4. 4 Ru 404 RUST 2Х|ДЛ… 104
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 73 on average 104/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 14
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 14/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 387
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 66 on average 387/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on DeepSeaRusWorld?

DeepSeaRusWorld runs a procedural map of size 4,250 with seed 1652930283; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has DeepSeaRusWorld set, and what settings are in force?

No gather rate appears in the name of DeepSeaRusWorld. Groups top out at 10 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

What region hosts DeepSeaRusWorld?

Nothing about a region is published by DeepSeaRusWorld. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 92.118.11.17:28438.

Which Rust version is DeepSeaRusWorld on?

On Linux, DeepSeaRusWorld is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is DeepSeaRusWorld for staying online?

DeepSeaRusWorld is live as of now. According to the uptime it reports, the last restart was about 3 days 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is DeepSeaRusWorld known for smooth running?

Server fps averaged 89 over the last 48 hours, with 75 as the lowest. The maximum entity count was 109,866, covering buildings, deployables and all else in the world. Memory use peaked at 4,176 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on DeepSeaRusWorld?

Once a month is all DeepSeaRusWorld wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 10 days 19 hours ago. Wipes monthly, according to the schedule in its tags.

On DeepSeaRusWorld, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 17 hours after it began. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Where it appears

How should you read the tags on DeepSeaRusWorld?

The game's server browser reads the tags DeepSeaRusWorld publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Player slots: 100; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does DeepSeaRusWorld appear in?

These themed Rust Data Lab lists carry DeepSeaRusWorld: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player numbers

What position does DeepSeaRusWorld hold among Rust servers?

DeepSeaRusWorld sits at #5,217 for seven-day player hours, placing it in the top 23% of ranked servers.

How full is DeepSeaRusWorld right now?

Of 100 slots, 0 are taken on DeepSeaRusWorld right now. Averaged over the past week: 0 players, peaking at 3. Peak time in the past 48 hours: 19:00 UTC, when the average was 2 players.

How to join

How can you connect to DeepSeaRusWorld?

You can connect by pressing F1 in Rust and entering client.connect 92.118.11.17:28438, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://site.xyz/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players Player slots: 100.
ts10
Group limit No team may exceed 10.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.