Rust Data LabData lab · live
Live readings Servers11,630 Players38,873 Populated2,981 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Modded · atomic number 15,412, its rank

RS|2x|Staging

Offline 94.130.131.25:28012 checked 32m ago

2x trio moddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,412top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep30 Sep8 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers, and #527 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:53 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Mi MIRAGE RUST | … 54
    MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 24.10 EU · trio · 2x · weekly · 246 on average 54/ 500
  2. 2 Wa WARBANDITS.GG … 32
    WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPED EU · trio · 2x · weekly · 233 on average 32/ 200
  3. 3 Wa WARBANDITS.GG … 40
    WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPED NA · trio · 2x · weekly · 187 on average 40/ 200
  4. 4 Ma Magic Rust #7 … 64
    Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | Pyccкий EU · trio · 2x · weekly · 171 on average 64/ 100
  5. 5 Su SURVIVORS.GG #… 9
    SURVIVORS.GG #3 [ 2x Solo/Duo/Trio ] FULLWIPED 25.10 trio · 2x · biweekly · 137 on average 9/ 200
  6. 6 Ma Magic Rust #3 … 40
    Magic Rust #3 — Modded 2x (Solo/Duo/Trio) | Pyccкий EU · trio · 2x · 123 on average 40/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on RS|2x|Staging?

A procedural map of size 3,500 with seed 471471404 runs on RS|2x|Staging, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: RS-Maps.

What rules has RS|2x|Staging set, and what settings are in force?

According to its name, RS|2x|Staging runs 2x gather. A group can hold 3 players at most (trio). survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is RS|2x|Staging based in?

Nothing about a region is published by RS|2x|Staging. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 94.130.131.25:28012.

On what Rust version does RS|2x|Staging operate?

On Linux, RS|2x|Staging is running Rust network protocol 2634 and build 166655. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RS|2x|Staging for staying online?

RS|2x|Staging is not online at the moment; the last sighting was 32 minutes ago. According to the uptime it reports, the last restart was about 22 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is RS|2x|Staging known for smooth running?

The last 48 hours show an average of 107 server fps and a minimum of 73. The maximum entity count was 72,362, covering buildings, deployables and all else in the world. Memory use peaked at 2,878 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on RS|2x|Staging?

RS|2x|Staging's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 12 hours ago.

What does a typical wipe day on RS|2x|Staging involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in.

Where it appears

What should you understand from the tags RS|2x|Staging carries?

gmvanilla (Game mode): Survival, vanilla style; mp0 (Max players): Player slots: 0; ts3 (Group limit): The team limit is 3; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166655 (Build): Build number: 166655; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list RS|2x|Staging publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RS|2x|Staging come up?

You will find RS|2x|Staging on the following Rust Data Lab lists: 2x gather rate servers, Modded Rust servers, measured and Trio Rust servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Gather rate: 2x.

Player numbers

What position does RS|2x|Staging hold among Rust servers?

RS|2x|Staging sits at #15,412 for seven-day player hours, placing it in the top 69% of ranked servers. Within trio, its rank is #527.

What does the current player count on RS|2x|Staging tell you?

RS|2x|Staging is offline at the moment; the last sighting was 32 minutes ago. Over seven days the mean player count is 0.

Getting on

What steps get you onto RS|2x|Staging?

In Rust, press F1 and enter client.connect 94.130.131.25:28012. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs166655,ts3,^z,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp0
Max players Player slots: 0.
ts3
Group limit The team limit is 3.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166655
Build Build number: 166655.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.