Element card · group Modded · atomic number 16,897, its rank
2_X2 test
Offline 94.183.203.31:35100 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 01:12 UTC35d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on 2_X2 test?
Generated by the game, the map on 2_X2 test is procedural.
How is 2_X2 test configured, and what rules apply?
According to its name, 2_X2 test runs 2x gather. Groups top out at 100 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
What region hosts 2_X2 test?
There is no region on record for 2_X2 test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 94.183.203.31:35100 is the address it uses.
On what Rust version does 2_X2 test operate?
Rust network protocol 2633 and build 165217 on Windows is what 2_X2 test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is 2_X2 test for staying online?
Right now 2_X2 test is offline, with its last appearance 32 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 23 September 2026.
Wipes and resets
What is the wiping pattern on 2_X2 test?
2_X2 test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 35 days 10 hours ago the current world was made.
Lists and tags
What should you understand from the tags 2_X2 test carries?
gmrust (Game mode): Standard Rust survival is the game here; mp650 (Max players): It has 650 slots; ts100 (Group limit): No team may exceed 100; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list 2_X2 test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does 2_X2 test come up?
These themed Rust Data Lab lists carry 2_X2 test: 2x gather rate servers and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Player numbers
Against other Rust servers, where does 2_X2 test place?
2_X2 test sits at #16,897 for seven-day player hours, placing it in the top 72% of ranked servers.
How full is 2_X2 test right now?
No live signal from 2_X2 test right now, which was last seen 32 days 11 hours ago.
Connection
What is the way to join 2_X2 test?
In Rust, press F1 and enter client.connect 94.183.203.31:35100. Or click Launch Rust here to open Rust via Steam and connect automatically.