Rust Data LabData lab · live
Live readings Servers11,628 Players32,585 Populated2,817 Fresh wipes · 3h64 Sampled every 5 min

Element card · group Modded · atomic number 15,348, its rank

Eternal Rust | DEV

Offline 94.67.123.111:28015 checked 7d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,348top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re RETRO RUST #3 … 12
    RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 77 on average 12/ 250
  2. 2 Sh SHELBY RUST Х5… 22
    SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 58 on average 22/ 150
  3. 3 红果 红果十倍/10.26号新开/… 7
    红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average 7/ 200
  4. 4 Ru Rustico 3 13
    Rustico 3 groups of 5 · 9 on average 13/ 100
  5. 5 Sg SGRust@Mint 2
    SGRust@Mint groups of 6 · 1 on average 2/ 10
  6. 6 Ру РУССКИЙ ДЛЯ НО… 0
    РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average 0/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Eternal Rust | DEV?

Generated by the game, the map on Eternal Rust | DEV is procedural.

What settings and rules apply on Eternal Rust | DEV?

The name of Eternal Rust | DEV carries no gather rate. Group size is capped at 6 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Eternal Rust | DEV sit?

No region is published by Eternal Rust | DEV. Rust Data Lab shows a server's stated location, not a verified position of the machine. 94.67.123.111:28015 is the address it uses.

On what Rust version does Eternal Rust | DEV operate?

Rust network protocol 2634 and build 167781 on Windows is what Eternal Rust | DEV uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Eternal Rust | DEV stay up, and how reliable is its uptime?

Right now Eternal Rust | DEV is offline, with its last appearance 7 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Eternal Rust | DEV?

Too few wipes are on record for Eternal Rust | DEV to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 10 hours ago.

Lists and tags

How should you read the tags on Eternal Rust | DEV?

The game's server browser reads the tags Eternal Rust | DEV publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts6 (Group limit): No team may exceed 6; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Eternal Rust | DEV come up?

The Rust Data Lab lists that include Eternal Rust | DEV are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does Eternal Rust | DEV compare with other servers in the rankings?

Player hours over the last week put Eternal Rust | DEV at #15,348, inside the top 69% of ranked servers.

How many players does Eternal Rust | DEV have at the moment?

The last recorded sighting of Eternal Rust | DEV was 7 days 8 hours ago, and it is offline now.

How to join

How can you connect to Eternal Rust | DEV?

Open the console with F1 in Rust and type client.connect 94.67.123.111:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts6
Group limit No team may exceed 6.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.