Rust Data LabData lab · live
Live readings Servers11,700 Players41,781 Populated3,029 Fresh wipes · 3h99 Sampled every 5 min

Element card · group PvE · atomic number 5,100, its rank

PVE-LiveRust (test)

Online 95.143.190.23:35003 checked 9m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,100top 23%
Last wipe8h agobiweekly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5202:0011:0020:0004:0013:0000:00Wiped Wed 28 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020002:0011:0020:0004:0013:0000:00Wiped Wed 28 Oct, 17:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap9.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5.5

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hWed 11 Nov, 17:02 UTC
  3. 27d 15hWed 25 Nov, 17:02 UTC
  4. 35d 17hThu 3 Dec, 19:00 UTCFW
  5. 41d 15hWed 9 Dec, 17:02 UTC

The first 48 hours of its last wipes

Mon 19 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:02 UTC8h ago – – running 1
Mon 19 Oct, 15:29 UTC9d ago 5 halved by day 3 9.1 days 1
Sat 3 Oct, 12:11 UTC25d ago 2 halved by day 8 16.1 days 0
Fri 2 Oct, 15:16 UTC26d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 318
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 249 on average 318/ 2,000
  2. 2 Br [EU] Brits PvE… 138
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 240 on average 138/ 2,000
  3. 3 Ch Chrayntopia ♡ … 173
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average 173/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 27
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 27/ 200
  5. 5 Tr TRAVELER PVE [… 10
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 10/ 100
  6. 6 Ru Rust Empires -… 51
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 49 on average 51/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on PVE-LiveRust (test)?

The map on PVE-LiveRust (test) is procedural at size 3,500 with seed 457348898, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is PVE-LiveRust (test) configured, and what rules apply?

Nothing in the name of PVE-LiveRust (test) gives a gather rate. You get up to 30 players per group. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is PVE-LiveRust (test) based in?

No region is published by PVE-LiveRust (test). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 95.143.190.23:35003.

On what Rust version does PVE-LiveRust (test) operate?

On Linux, PVE-LiveRust (test) is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is PVE-LiveRust (test) for staying online?

At the moment, PVE-LiveRust (test) is online. According to the uptime it reports, the last restart was about 7 hours ago. It was online for 166 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does PVE-LiveRust (test) hold a steady performance?

Server fps averaged 156 over the last 48 hours, with 117 as the lowest. Buildings, deployables and everything else in the world added up to as many as 74,872 entities. Memory use peaked at 2,648 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on PVE-LiveRust (test), and at what time?

Following the tag is the best the prediction can do for PVE-LiveRust (test), whose record holds too few wipes to confirm its schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 8 hours ago. Wipes every two weeks are what its tags set out.

On PVE-LiveRust (test), what happens when wipe day arrives?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 26 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.5.

Where it appears

Which meanings sit behind the tags on PVE-LiveRust (test)?

These are the tags PVE-LiveRust (test) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts30 (Group limit): Teams cap at 30 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does PVE-LiveRust (test) appear in?

You will find PVE-LiveRust (test) on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Player counts

Against other Rust servers, where does PVE-LiveRust (test) place?

PVE-LiveRust (test) sits at #5,100 for seven-day player hours, placing it in the top 23% of ranked servers.

How many players does PVE-LiveRust (test) have at the moment?

At the moment PVE-LiveRust (test) has 0 of its 100 slots filled. A seven-day sample gives 0 players on average and 3 at the top. The busiest point in the last 48 hours came at 19:00 UTC, averaging 2 players.

How to join

What steps get you onto PVE-LiveRust (test)?

You can connect by pressing F1 in Rust and entering client.connect 95.143.190.23:35003, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts30
Group limit Teams cap at 30 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.