Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h0 Sampled every 5 min

Element card · group Modded · atomic number 6,797, its rank

VerySecretRustProject | Pyccкий

Offline 95.27.40.74:28015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 200 0% full Room to join
7-day average1peak 1
Rank · atomic number#6,797top 31%
Last wipe30d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:24 UTC14d ago 1 – running 1
Mon 12 Oct, 00:28 UTC16d ago 1 held half 2.7 days 1
Thu 1 Oct, 09:09 UTC27d ago 1 halved by day 3 10.6 days 1
Tue 29 Sep, 16:28 UTC29d ago 1 – 1.7 days 0
Mon 28 Sep, 19:12 UTC30d ago 1 – 0.9 days 0
Tue 22 Sep, 14:03 UTC36d ago 1 – 6.2 days 0
Tue 22 Sep, 07:44 UTC36d ago 1 – 0.3 days 1
Mon 21 Sep, 15:13 UTC37d ago 1 – 0.7 days 1
Fri 18 Sep, 14:51 UTC40d ago 1 held half 3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What rules has VerySecretRustProject | Pyccкий set, and what settings are in force?

No gather rate appears in the name of VerySecretRustProject | Pyccкий. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.

Server details

Which location is VerySecretRustProject | Pyccкий based in?

No region tag is published by VerySecretRustProject | Pyccкий; its name, though, points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 95.27.40.74:28015 is the address it uses.

On what Rust version does VerySecretRustProject | Pyccкий operate?

Rust network protocol 2635 and build 168909 on Windows is what VerySecretRustProject | Pyccкий uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does VerySecretRustProject | Pyccкий stay online?

VerySecretRustProject | Pyccкий is not online at the moment; the last sighting was 2 days ago. For the last 7 full days, 42 of 168 hours were online, giving 25% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Wipe schedule

What is the wiping pattern on VerySecretRustProject | Pyccкий?

No next wipe can be predicted on VerySecretRustProject | Pyccкий: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 30 days ago the current world was made.

What does a typical wipe day on VerySecretRustProject | Pyccкий involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 14 hours in. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Lists and tags

What should you understand from the tags VerySecretRustProject | Pyccкий carries?

The game's server browser reads the tags VerySecretRustProject | Pyccкий publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): Player slots: 200; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded; jp0 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does VerySecretRustProject | Pyccкий come up?

The Rust Data Lab lists that include VerySecretRustProject | Pyccкий are: Rust tutorial servers: the live sample, EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does VerySecretRustProject | Pyccкий place?

VerySecretRustProject | Pyccкий sits at #6,797 for seven-day player hours, placing it in the top 31% of ranked servers.

How full is VerySecretRustProject | Pyccкий right now?

The last recorded sighting of VerySecretRustProject | Pyccкий was 2 days ago, and it is offline now. The week's figures average 1 players and top out at 1.

Getting on

What steps get you onto VerySecretRustProject | Pyccкий?

In Rust, press F1 and enter client.connect 95.27.40.74:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,^t,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players Player slots: 200.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^t
Tutorial on The Facepunch tutorial is on offer for new players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Other

jp0
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.