Rust Data LabData lab · live
Live readings Servers11,614 Players32,078 Populated2,758 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 15,351, its rank

Tonzter's Rusty Wasteland

Online NA 98.196.198.69:28015 checked 12m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,351top 69% · #1514 in NA
Last wipe25d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap3.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 7 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 04:58 UTC22d ago 2 – running 0
Sat 3 Oct, 15:17 UTC25d ago 2 halved by day 2 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Wi [NA] Willjum's… 14
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  2. 2 He Hempville 420 … 8
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  3. 3 Ma Made in Quebec… 3
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  4. 4 Te Testing Grounds 0
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  5. 5 Ch Chud Sanctuary 1
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  6. 6 Ex [US] Exile PvE… 0
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Quick answers

from the figures on this page

Map and rules

What map is in play on Tonzter's Rusty Wasteland?

Tonzter's Rusty Wasteland runs a procedural map of size 5,000 with seed 257863157; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Tonzter's Rusty Wasteland set, and what settings are in force?

The name of Tonzter's Rusty Wasteland carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

What region hosts Tonzter's Rusty Wasteland?

Tonzter's Rusty Wasteland gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 98.196.198.69:28015.

On what Rust version does Tonzter's Rusty Wasteland operate?

Rust network protocol 2634 and build 167781 on Windows is what Tonzter's Rusty Wasteland uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Tonzter's Rusty Wasteland for staying online?

Right now, Tonzter's Rusty Wasteland is reachable. According to the uptime it reports, the last restart was about 14 days 7 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Does Tonzter's Rusty Wasteland hold a steady performance?

In the last 48 hours, it averaged 76 server fps, with a low of 58. The entity count reached 146,800, including buildings, deployables and all other world items. Memory use peaked at 6,160 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does Tonzter's Rusty Wasteland wipe, and how often?

Wiping once a month with the force wipe is what Tonzter's Rusty Wasteland does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 25 days 14 hours ago. A monthly wipe schedule is what its tags publish.

On Tonzter's Rusty Wasteland, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 34 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 2 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on Tonzter's Rusty Wasteland?

The game's server browser reads the tags Tonzter's Rusty Wasteland publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Tonzter's Rusty Wasteland come up?

These themed Rust Data Lab lists carry Tonzter's Rusty Wasteland: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What position does Tonzter's Rusty Wasteland hold among Rust servers?

Tonzter's Rusty Wasteland is #15,351 on seven-day player hours, #1,514 in North America, and in the top 69% of all ranked servers.

What does the current player count on Tonzter's Rusty Wasteland tell you?

At the moment Tonzter's Rusty Wasteland has 0 of its 100 slots filled. The past week gives an average of 0 players.

Connection

What is the way to join Tonzter's Rusty Wasteland?

Open the console with F1 in Rust and type client.connect 98.196.198.69:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.