Element card · group Modded · atomic number 15,050, its rank
RUST UNTIMATE.RATE
Offline 1.46.142.226:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 09:33 UTC44d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on RUST UNTIMATE.RATE?
A procedural map runs on RUST UNTIMATE.RATE, generated by the game.
How is RUST UNTIMATE.RATE configured, and what rules apply?
No gather rate appears in the name of RUST UNTIMATE.RATE. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is RUST UNTIMATE.RATE based in?
There is no region on record for RUST UNTIMATE.RATE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 1.46.142.226:28015.
Which Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does RUST UNTIMATE.RATE stay up, and how reliable is its uptime?
RUST UNTIMATE.RATE is not online at the moment; the last sighting was 44 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 14 September 2026.
Wipe schedule
What is the wiping pattern on RUST UNTIMATE.RATE?
Too few wipes are on record for RUST UNTIMATE.RATE to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 12 hours ago.
On RUST UNTIMATE.RATE, what happens when wipe day arrives?
Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 1 hours in.
Lists and tags
What should you understand from the tags RUST UNTIMATE.RATE carries?
The game's server browser reads the tags RUST UNTIMATE.RATE publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp6 (Max players): 6 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): It runs build 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does RUST UNTIMATE.RATE appear in?
The Rust Data Lab lists that include RUST UNTIMATE.RATE are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does RUST UNTIMATE.RATE place?
The seven-day player-hours table has RUST UNTIMATE.RATE at #15,050, in the top – of ranked servers.
What does the current player count on RUST UNTIMATE.RATE tell you?
The last recorded sighting of RUST UNTIMATE.RATE was 44 days 11 hours ago, and it is offline now.
How to join
What steps get you onto RUST UNTIMATE.RATE?
You can connect by pressing F1 in Rust and entering client.connect 1.46.142.226:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.