Rust Data LabData lab · live
Live readings Servers11,832 Players64,904 Populated3,595 Fresh wipes · 3h131 Sampled every 5 min

Element card · group Modded · atomic number 16,880, its rank

RUST UNTIMATE.RATE

Offline 1.46.216.237:28015 checked 28d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 6 0% full Room to join
7-day average0peak –
Rank · atomic number#16,880top 71%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 104
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  4. 4 Ru RustSpain.com … 32
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  5. 5 Ru 404 RUST 2Х|ДЛ… 90
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  6. 6 Ru 404 RUST 2Х|ДЛ… 29
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Quick answers

from the figures on this page

Map and rules

What rules has RUST UNTIMATE.RATE set, and what settings are in force?

Nothing in the name of RUST UNTIMATE.RATE gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is RUST UNTIMATE.RATE based in?

There is no region on record for RUST UNTIMATE.RATE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 1.46.216.237:28015.

On what Rust version does RUST UNTIMATE.RATE operate?

Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RUST UNTIMATE.RATE for staying online?

Currently offline, RUST UNTIMATE.RATE was last seen 28 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

Wipe days

When does RUST UNTIMATE.RATE wipe, and how often?

Too few wipes are on record for RUST UNTIMATE.RATE to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 18 hours ago.

Lists and tags

What should you understand from the tags RUST UNTIMATE.RATE carries?

The game's server browser reads the tags RUST UNTIMATE.RATE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): 6 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RUST UNTIMATE.RATE come up?

You will find RUST UNTIMATE.RATE on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does RUST UNTIMATE.RATE hold among Rust servers?

RUST UNTIMATE.RATE sits at #16,880 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on RUST UNTIMATE.RATE tell you?

RUST UNTIMATE.RATE is offline at the moment; the last sighting was 28 days 9 hours ago.

How to join

How can you connect to RUST UNTIMATE.RATE?

Open the console with F1 in Rust and type client.connect 1.46.216.237:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp6
Max players 6 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs162929
Build The game build is 162929.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.