Element card · group Modded · atomic number 13,349, its rank
RUST UNTIMATE.RATE
Offline 1.46.48.220:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What rules has RUST UNTIMATE.RATE set, and what settings are in force?
No gather rate appears in the name of RUST UNTIMATE.RATE. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
What region hosts RUST UNTIMATE.RATE?
There is no region on record for RUST UNTIMATE.RATE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 1.46.48.220:28015.
What Rust version does RUST UNTIMATE.RATE currently run?
Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE uses. The protocol must match for you to join; Steam will update your game.
How dependable is RUST UNTIMATE.RATE for staying online?
Right now RUST UNTIMATE.RATE is offline, with its last appearance 42 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.
Wipes and resets
When does RUST UNTIMATE.RATE wipe, and how often?
Too few wipes are on record for RUST UNTIMATE.RATE to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 days 18 hours ago the current world was made.
Lists and tags
What should you understand from the tags RUST UNTIMATE.RATE carries?
The game's server browser reads the tags RUST UNTIMATE.RATE publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp6 (Max players): It has 6 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does RUST UNTIMATE.RATE appear in?
The Rust Data Lab lists that include RUST UNTIMATE.RATE are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does RUST UNTIMATE.RATE place?
RUST UNTIMATE.RATE sits at #13,349 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on RUST UNTIMATE.RATE tell you?
No live signal from RUST UNTIMATE.RATE right now, which was last seen 42 days 12 hours ago.
Getting on
What steps get you onto RUST UNTIMATE.RATE?
Open the console with F1 in Rust and type client.connect 1.46.48.220:28015. The Launch Rust button on this page does the same job through Steam.