Rust Data LabData lab · live
Live readings Servers11,711 Players51,860 Populated3,326 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Modded · atomic number 14,354, its rank

RUST UNTIMATE.RATE

Offline 1.46.56.7:28015 checked 26d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 6 17% full Room to join
7-day average0peak –
Rank · atomic number#14,354top 60%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct3 Oct5 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 5
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  2. 2 Ми МИНИ-КАРТА 2Х … 132
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 59
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 59/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 58
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 58/ 700
  5. 5 Ru RustSpain.com … 12
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 12/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 14
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 14/ 1,000

Quick answers

from the figures on this page

Map and rules

What settings and rules apply on RUST UNTIMATE.RATE?

Nothing in the name of RUST UNTIMATE.RATE gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

What region hosts RUST UNTIMATE.RATE?

Nothing about a region is published by RUST UNTIMATE.RATE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 1.46.56.7:28015.

On what Rust version does RUST UNTIMATE.RATE operate?

On Windows, RUST UNTIMATE.RATE is running Rust network protocol 2633 and build 162929. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RUST UNTIMATE.RATE for staying online?

RUST UNTIMATE.RATE is not online at the moment; the last sighting was 26 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipe schedule

How often does a wipe happen on RUST UNTIMATE.RATE, and at what time?

RUST UNTIMATE.RATE's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 20 hours ago.

Lists and tags

Which meanings sit behind the tags on RUST UNTIMATE.RATE?

These are the tags RUST UNTIMATE.RATE makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp6 (Max players): Player slots: 6; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): The game build is 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RUST UNTIMATE.RATE come up?

The Rust Data Lab lists that include RUST UNTIMATE.RATE are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does RUST UNTIMATE.RATE place?

Player hours over the last week put RUST UNTIMATE.RATE at #14,354, inside the top 60% of ranked servers.

How many players does RUST UNTIMATE.RATE have at the moment?

No live signal from RUST UNTIMATE.RATE right now, which was last seen 26 days 23 hours ago.

Connection

What is the way to join RUST UNTIMATE.RATE?

Open the console with F1 in Rust and type client.connect 1.46.56.7:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp6
Max players Player slots: 6.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs162929
Build The game build is 162929.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.