Element card · group Modded · atomic number 14,354, its rank
RUST UNTIMATE.RATE
Offline 1.46.56.7:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What settings and rules apply on RUST UNTIMATE.RATE?
Nothing in the name of RUST UNTIMATE.RATE gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
About the server
What region hosts RUST UNTIMATE.RATE?
Nothing about a region is published by RUST UNTIMATE.RATE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 1.46.56.7:28015.
On what Rust version does RUST UNTIMATE.RATE operate?
On Windows, RUST UNTIMATE.RATE is running Rust network protocol 2633 and build 162929. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RUST UNTIMATE.RATE for staying online?
RUST UNTIMATE.RATE is not online at the moment; the last sighting was 26 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.
Wipe schedule
How often does a wipe happen on RUST UNTIMATE.RATE, and at what time?
RUST UNTIMATE.RATE's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 20 hours ago.
Lists and tags
Which meanings sit behind the tags on RUST UNTIMATE.RATE?
These are the tags RUST UNTIMATE.RATE makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp6 (Max players): Player slots: 6; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): The game build is 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RUST UNTIMATE.RATE come up?
The Rust Data Lab lists that include RUST UNTIMATE.RATE are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does RUST UNTIMATE.RATE place?
Player hours over the last week put RUST UNTIMATE.RATE at #14,354, inside the top 60% of ranked servers.
How many players does RUST UNTIMATE.RATE have at the moment?
No live signal from RUST UNTIMATE.RATE right now, which was last seen 26 days 23 hours ago.
Connection
What is the way to join RUST UNTIMATE.RATE?
Open the console with F1 in Rust and type client.connect 1.46.56.7:28015. The Launch Rust button on this page does the same job through Steam.