Rust Data LabData lab · live
Live readings Servers11,658 Players44,769 Populated3,058 Fresh wipes · 3h104 Sampled every 5 min

Element card · group Modded · atomic number 16,537, its rank

RUST UNTIMATE.RATE

Offline 1.46.57.233:28015 checked 26d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 6 0% full Room to join
7-day average0peak –
Rank · atomic number#16,537top 70%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 09:57 UTC26d ago 1 – running 0
Thu 1 Oct, 03:36 UTC26d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 41
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  4. 4 Ru 404 RUST 2Х|ДЛ… 35
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  5. 5 Ru RustSpain.com … 9
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  6. 6 Cs CSL Scenery Bu… 0
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Quick answers

from the figures on this page

Map and rules

What map is in play on RUST UNTIMATE.RATE?

A procedural map runs on RUST UNTIMATE.RATE, generated by the game.

How is RUST UNTIMATE.RATE configured, and what rules apply?

The name of RUST UNTIMATE.RATE carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is RUST UNTIMATE.RATE based in?

Nothing about a region is published by RUST UNTIMATE.RATE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 1.46.57.233:28015.

On what Rust version does RUST UNTIMATE.RATE operate?

On Windows, RUST UNTIMATE.RATE is running Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.

How reliably does RUST UNTIMATE.RATE stay online?

Currently offline, RUST UNTIMATE.RATE was last seen 26 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Wipe days

How often does a wipe happen on RUST UNTIMATE.RATE, and at what time?

RUST UNTIMATE.RATE's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 15 hours ago.

What does a typical wipe day on RUST UNTIMATE.RATE involve?

Recent wipes on average reached 1 players at their busiest. 1 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on RUST UNTIMATE.RATE?

gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): 6 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): Build number: 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list RUST UNTIMATE.RATE publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RUST UNTIMATE.RATE appear in?

You will find RUST UNTIMATE.RATE on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does RUST UNTIMATE.RATE hold among Rust servers?

The seven-day player-hours table has RUST UNTIMATE.RATE at #16,537, in the top 70% of ranked servers.

How many players does RUST UNTIMATE.RATE have at the moment?

RUST UNTIMATE.RATE is offline at the moment; the last sighting was 26 days 13 hours ago.

Connection

What is the way to join RUST UNTIMATE.RATE?

You can connect by pressing F1 in Rust and entering client.connect 1.46.57.233:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp6
Max players 6 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs162929
Build Build number: 162929.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.