Rust Data LabData lab · live
Live readings Servers11,869 Players85,654 Populated3,976 Fresh wipes · 3h170 Sampled every 5 min

Element card · group Modded · atomic number 15,168, its rank

RUST UNTIMATE.RATE

Offline 1.46.58.155:28015 checked 31d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 6 17% full Room to join
7-day average0peak –
Rank · atomic number#15,168top 65%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 187
    ShockRust | Blue | NoLimit no group limit · 163 on average 187/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 152
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 152/ 225
  4. 4 Ru RustSpain.com … 31
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 31/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 152
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 152/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 52
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 52/ 1,000

Quick answers

from the figures on this page

Server setup

What rules has RUST UNTIMATE.RATE set, and what settings are in force?

The name of RUST UNTIMATE.RATE carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does RUST UNTIMATE.RATE sit?

There is no region on record for RUST UNTIMATE.RATE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 1.46.58.155:28015 is the address it uses.

On what Rust version does RUST UNTIMATE.RATE operate?

On Windows, RUST UNTIMATE.RATE is running Rust network protocol 2633 and build 162929. Joining requires the same protocol on your game; Steam takes care of updating it.

Does RUST UNTIMATE.RATE stay up, and how reliable is its uptime?

Right now RUST UNTIMATE.RATE is offline, with its last appearance 31 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 26 September 2026.

Wipes and resets

What is the wiping pattern on RUST UNTIMATE.RATE?

RUST UNTIMATE.RATE's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 17 hours ago.

Where it appears

How should you read the tags on RUST UNTIMATE.RATE?

These are the tags RUST UNTIMATE.RATE makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp6 (Max players): It has 6 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RUST UNTIMATE.RATE come up?

You will find RUST UNTIMATE.RATE on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does RUST UNTIMATE.RATE place?

RUST UNTIMATE.RATE sits at #15,168 for seven-day player hours, placing it in the top 65% of ranked servers.

What does the current player count on RUST UNTIMATE.RATE tell you?

No live signal from RUST UNTIMATE.RATE right now, which was last seen 31 days 17 hours ago.

Getting on

What steps get you onto RUST UNTIMATE.RATE?

In Rust, press F1 and enter client.connect 1.46.58.155:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp6
Max players It has 6 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.