Element card · group Modded · atomic number 14,244, its rank
RUST UNTIMATE.RATE
Offline 1.46.93.227:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What settings and rules apply on RUST UNTIMATE.RATE?
No gather rate appears in the name of RUST UNTIMATE.RATE. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
What region hosts RUST UNTIMATE.RATE?
Nothing about a region is published by RUST UNTIMATE.RATE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 1.46.93.227:28015.
What Rust version does RUST UNTIMATE.RATE currently run?
On Windows, RUST UNTIMATE.RATE is running Rust network protocol 2633 and build 162929. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is RUST UNTIMATE.RATE for staying online?
Currently offline, RUST UNTIMATE.RATE was last seen 34 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on RUST UNTIMATE.RATE?
Too few wipes are on record for RUST UNTIMATE.RATE to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 42 days 13 hours ago the current world was made.
Where it appears
How should you read the tags on RUST UNTIMATE.RATE?
The game's server browser reads the tags RUST UNTIMATE.RATE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): Player slots: 6; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs162929 (Build): It runs build 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RUST UNTIMATE.RATE come up?
You will find RUST UNTIMATE.RATE on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does RUST UNTIMATE.RATE compare with other servers in the rankings?
The seven-day player-hours table has RUST UNTIMATE.RATE at #14,244, in the top 65% of ranked servers.
What does the current player count on RUST UNTIMATE.RATE tell you?
No live signal from RUST UNTIMATE.RATE right now, which was last seen 34 days 11 hours ago.
Getting on
What is the way to join RUST UNTIMATE.RATE?
Open the console with F1 in Rust and type client.connect 1.46.93.227:28015. The Launch Rust button on this page does the same job through Steam.