Rust Data LabData lab · live
Live readings Servers11,696 Players45,884 Populated3,156 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 14,542, its rank

RUST UNTIMATE.RATE

Offline 1.47.18.70:28015 checked 31d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 6 17% full Room to join
7-day average0peak –
Rank · atomic number#14,542top 61%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 35
    ShockRust | Blue | NoLimit no group limit · 156 on average 35/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 46
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 46/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 35
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 35/ 700
  5. 5 Ru RustSpain.com … 7
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 7/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 5/ 1,000

Quick answers

from the figures on this page

Map and rules

How is RUST UNTIMATE.RATE configured, and what rules apply?

No gather rate appears in the name of RUST UNTIMATE.RATE. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does RUST UNTIMATE.RATE sit?

There is no region on record for RUST UNTIMATE.RATE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 1.47.18.70:28015.

What Rust version does RUST UNTIMATE.RATE currently run?

On Windows, RUST UNTIMATE.RATE is running Rust network protocol 2633 and build 162929. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RUST UNTIMATE.RATE for staying online?

RUST UNTIMATE.RATE is not online at the moment; the last sighting was 31 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.

Wipe days

How often does a wipe happen on RUST UNTIMATE.RATE, and at what time?

Too few wipes are on record for RUST UNTIMATE.RATE to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 31 days 21 hours ago the current world was made.

Tags, lists

How should you read the tags on RUST UNTIMATE.RATE?

gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): Player slots: 6; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RUST UNTIMATE.RATE publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RUST UNTIMATE.RATE appear in?

You will find RUST UNTIMATE.RATE on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does RUST UNTIMATE.RATE hold among Rust servers?

The seven-day player-hours table has RUST UNTIMATE.RATE at #14,542, in the top 61% of ranked servers.

What does the current player count on RUST UNTIMATE.RATE tell you?

RUST UNTIMATE.RATE is offline at the moment; the last sighting was 31 days 10 hours ago.

Connection

What is the way to join RUST UNTIMATE.RATE?

Open the console with F1 in Rust and type client.connect 1.47.18.70:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp6
Max players Player slots: 6.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs162929
Build Build number: 162929.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.